1.04.00 (not released)
Balancing/Gameplay changes: / QoL
- Improvements on market buildings to reduce the GPU usage.
- Improvements on slave-market buildings to reduce the GPU usage.
- There was a problem with the NPC animation that had a significant impact on CPU usage. Internal tests reduced CPU consumption by 40-50%.
- The Meretrix upgrade at the Taberna had no effect. Problem solved.
https://discord.com/channels/795928814180892673/1434076484162556065 - Visual enhancements, such as the beautiful plasterwork on the arena, etc., were no longer visually visible after saving: fixed.
https://discord.com/channels/795928814180892673/1427016704289931415
Bugs:
- Certain buildings were missing on the start screen: fixed.
The decorative elements Soldier Doescher, the round fountain with a golden statue, and the decorative element with a tree had an incorrect height relative to the square: fixed. - Saving has been reworked. An attempt has been made to improve the issue of saved saves.
- Corner building Level 2 had a LOD issue: fixed.
- Large oven at the Level 2 Gap filler was sometimes much too big: fixed.
- Gap filler smith – level 2 had no roof at the building cursor: fixed.
- Taberna had no roof at the building cursor: fixed.
- Street decoration had some wrong texturesets: fixed.
https://discord.com/channels/795928814180892673/1431339925432963166 - Sound issue with the gladiator school: fixed.
https://discord.com/channels/795928814180892673/1429479357813887148 - Sound issue with the level 1 house construction stages: fixed
https://discord.com/channels/795928814180892673/1429479357813887148
Story (and story related bugs):
- no changes yet
1.03.75
Balancing/Gameplay changes: / QoL
- Unnecessarily large textures have been reduced. There should be no noticeable loss of quality. RAM optimization between 300MB and 1GB, depending on the map.
- The gladiator school made strange noises even though the sounds were turned off: fixed.
- The medium bathhouse made strange noises even though the sounds were turned off: fixed.
- The small mill (gap filler) made strange noises even though the sounds were turned off: fixed.
- The small bathroom made strange noises even though the sounds were turned off: fixed.
- Improvements on the streets tiles to reduce the GPU usage.
- Improvements on the forum square tiles to reduce the GPU usage.
- Improvements on the citywall tiles to reduce the GPU usage.
- Improvements on the wells to reduce the GPU usage.
- Improvements on Level 1 buildings and GapFiller level 1 to reduce the GPU usage.
- Improvements on Level 2 buildings and GapFiller level 1 to reduce the GPU usage.
- Improvements on Horreas to reduce the GPU usage.
- Optimized the Ambient Occlusion Code.
I discovered a bug in the Unity code regarding ambient occlusion and was able to reduce draw calls by 35% with this fix alone. Weaker graphics cards will especially benefit from this. Because the Unity engine had a security issue, I had to release the patch now. Further performance optimizations will be added in the next update. I’m working on optimizing the game every day.
Bugs:
- no changes yet
Story (and story related bugs):
- no changes yet
1.03.50
This patch was only released because there are still players reporting broken savegames. Because I have a hunch as to what’s causing the issue, I’ve released a preliminary patch. The problem may now be fixed. Unfortunately, I can’t simulate the error myself, so I don’t know if the fix actually helps.
IMPORTANT: Savegames are corrupted when saving. So, if you saved with an older version and load it with this patch, the savegame won’t be restored. The savegame is broken. However, this patch should prevent newly created savegames from being corrupted.
Balancing/Gameplay changes: / QoL
- The AZERTY keyboard had the wrong rotation: fixed;
Bugs:
- Fixed an issue where the bridge monument’s construction marker was always visible, even if the monument had already been built.
Story (and story related bugs):
- no changes yet
1.03.00
Balancing/Gameplay changes: / QoL
- The ability to cross aqueducts was disabled because it irritated too many players.
- The prices for personal slaves increased 10 times.
- A decoration building (Sedan) gave 150 instead of 1 respect point: changed from 150 to 1.
https://discord.com/channels/795928814180892673/1064828814150094908/1373492580842606594 - Resource markers on the map have been increased by 50%
- The Slave Supplier is now also available in the Marble menu. Some players were confused and couldn’t find it (it’s still available in the Slave menu).
Bugs:
- Pause mode cannot be exited after pressing the P key. A speed key had to be pressed: fixed. (Will be fixed in the Hotfix 1.02.01)
https://discord.com/channels/795928814180892673/1373371451352154132
https://discord.com/channels/795928814180892673/1373324799207538829
https://discord.com/channels/795928814180892673/1372920925338472518
https://discord.com/channels/795928814180892673/1372908256753750187 - It was not possible to buy a fourth personal slave: fixed.
- When you reached the rank of Consul, certain buildings that were previously unlocked were locked again: fixed.
https://discord.com/channels/795928814180892673/1372996660006879282 - It was not possible to receive Steam Achievements if you unlocked maps for the sandbox mode: fixed.
https://discord.com/channels/795928814180892673/1369602764489101364 - On map 5, ship traffic was no longer possible after the update 1.02.00: fixed.
https://discord.com/channels/795928814180892673/1372684268110872606 - The circus building overlaps the street: fixed.
https://discord.com/channels/795928814180892673/1373302463586893865/1373302463586893865 - The city map south of Bonn was visible to all players. It should only be visible to players who have completed the story mode: hidden.
https://discord.com/channels/795928814180892673/1373297476685140010 - Under certain circumstances, the bridge monument stood rotated 90 degrees: fixed.
https://discord.com/channels/795928814180892673/1373050508490838189 - The orientation buttons for „Great Plain“ and „Island“ are reversed: fixed.
https://discord.com/channels/795928814180892673/1371037571806793839 - The large honor bow should only be available once you’ve completed the story. It won’t be available then: fixed.
https://discord.com/channels/795928814180892673/1368624668315226132 - The description for the radius bonus was missing for two ranks: fixed
https://discord.com/channels/795928814180892673/1374736789029392488 - Autosave during the tutorial is disabled.
https://discord.com/channels/795928814180892673/1379165477741264896 - The prices for personal slaves were increased in the last patch. Unfortunately, the money in the tutorial was no longer sufficient to purchase the slaves. The private wealth in the tutorial has been adjusted.
https://discord.com/channels/795928814180892673/1373706849450328135 - The fire engines have not been visible since the last patch: fixed.
https://discord.com/channels/795928814180892673/1368122248153661510 - The Porta Nigra (Great City Gate) can now also be built. It was previously impossible to unlock it.
https://discord.com/channels/795928814180892673/1373708000212029634 - If you press the P key to pause, you cannot exit pause mode by clicking P again: fixed.
- When you clicked on the pyre, nothing was shown: fixed.
- The button selection on the world map was buggy. Two buttons were reversed and each pointed to the wrong settlement: fixed.
Story (and story related bugs):
- Under certain circumstances, the story gets stuck in Britain: fixed.
- In certain story missions, the pause mode was interrupted and the game continued. What’s new is that only the game speed is set to normal if, for example, it was previously played at 3x speed. If the game was previously in pause mode, it will remain in pause mode.
- Some players were trapped in the fire mission in the story and were always catapulted to Northern France: fixed.
https://discord.com/channels/795928814180892673/1373779938955628604
1.02.00
Balancing/Gameplay changes: / QoL
- No changes yet.
- The wells fed by the aqueduct have been given new values. Previously 9, 7, 7. Now 7, 8, 10.
https://discord.com/channels/795928814180892673/1364966425810173992 - The quest to build a basilica was triggered too early. You now need to have at least 10 equits for the quest to trigger.
https://discord.com/channels/795928814180892673/1367850995484332194/1367850995484332194 - Tasks given to you in career mode can now be completed before the maximum time.
https://discord.com/channels/795928814180892673/1367850995484332194 - The task to build a basilica has been changed so that it is only triggered when at least 10 Euites are reached.
https://discord.com/channels/795928814180892673/1367850995484332194 - Changed the name of the smoke graphic option for residential buildings. The name was inconsistent.
https://discord.com/channels/795928814180892673/1365390410670936104 - At the Ingenieurhaus, it wasn’t clear that there was a scrollable list. The display has been redesigned to make it easier to see.
https://discord.com/channels/795928814180892673/1366657699479027813 - Visual error: The green display bars for the residents in the top right menu were initially always at 30%. Changed to 0%.
https://discord.com/channels/795928814180892673/1365321935071871166 - It is now possible to build buildings and look at the statistics during pause mode.
https://discord.com/channels/795928814180892673/1366993895262654514 - The Germania map is available in the careermode.
https://discord.com/channels/795928814180892673/1371037571806793839
Bugs:
- When you burn down a house, the flame always remains. It doesn’t disappear after the house has burned down: fixed.
- Buildings that needed scriptorias had already indicated the need before they were fully built: fixed.
https://discord.com/channels/795928814180892673/1366440530636177448 - When a deity has increased the radius of a fountain, it has accidentally also increased the aqueduct fountains: fixed.
https://discord.com/channels/795928814180892673/1364966425810173992 - If buildings overlapped in the radius of influence, sometimes only one building was assessed and not all that the house had in the radius.
https://discord.com/channels/795928814180892673/1367516200904556605 - There was an incorrect bonus description for the altar. The bonus for the consul is not 100% but 1 field: changed.
https://discord.com/channels/795928814180892673/1367186776237539408 - On map 10 the markers of the water sources were shifted: fixed.
- When there were no residents in the city, certain entertainment buildings displayed negative satisfaction values: fixed.
https://discord.com/channels/795928814180892673/1367516401614721174 - If one end of an aqueduct was demolished, the castellum divisorium continued to supply water: fixed.
https://discord.com/channels/795928814180892673/1364967027961368576 - If a house (level 1-3) was supplied with an aqueduct, it indicated that a well was nearby: Fixed
https://discord.com/channels/795928814180892673/1364967027961368576 - If you built a Lupanar and had a pub with a Meretrix upgrade next to it, the house only had 50% satisfaction with Lupanar: fixed.
https://discord.com/channels/795928814180892673/1363926724974215318 - When you were on the world map, the new autosave system constantly tried to save after 5 minutes: fixed.
- The northwestern lumber merchant on map 11 never appears
https://discord.com/channels/795928814180892673/1367896737653592154 - The ad for the arcades had a typo. You only get one arcade per island, not two as stated in the text: changed.
https://discord.com/channels/795928814180892673/1364481746510544967 - If you hover the mouse over a menu item and try to move the camera, nothing happens. However, if you leave the user interface element, the camera jumps around: fixed.
https://discord.com/channels/795928814180892673/1363638893345243306
https://discord.com/channels/795928814180892673/1363422856590917754 - If residential buildings were built outside the negative radius of the altar, they had better satisfaction ratings than if they were built on the edge of the outer altar radius: fixed.
- The satisfaction due to main street, altar distance and city street was partly displayed incorrectly in specific situations (outer radius of the altar) but was calculated correctly: fixed.
https://discord.com/channels/795928814180892673/1364471282468524083 - When building a racing furnace, the buttons caused problems with the delivery truck’s pathfinding. Targets 2 and 3 were partially swapped: fixed.
https://discord.com/channels/795928814180892673/1367706359868555344 - Some port buildings had black markers above them: removed.
https://discord.com/channels/795928814180892673/1367695933885906985 - Some players occasionally experienced the problem that a town would disappear after saving. The houses were no longer there. The error has not been identified yet. A function has been implemented that might fix the problem. Since the error cannot be reproduced here, it is purely a guess. Please continue to submit bug reports if save games are corrupted.
- If you were rejected for an application, you could no longer apply: fixed.
https://discord.com/channels/795928814180892673/1368414775825928202 - A tooltip box stated that houses on main roads grant double tax revenue. This is incorrect. The text has been corrected.
https://discord.com/channels/795928814180892673/1362865395911885154 - When you were given an order to build 60 forum tiles, the counting was incorrect. Furthermore, the German translation was incorrect.
https://discord.com/channels/795928814180892673/1369269075972325476 - Incorrect size information for the Domus M: changed.
https://discord.com/channels/795928814180892673/1370380480150507591/1370380480150507591 - On the Hispania map, the reservoir wasn’t supplying any water: fixed. In older savegames, the dam may need to be demolished and rebuilt.
https://discord.com/channels/795928814180892673/1363621680601370938 - Porta Nigra could not be built: fixed.
https://discord.com/channels/795928814180892673/1369533240041406545 - Wrong label at iron storage: changed.
https://discord.com/channels/795928814180892673/1370938435380183141 - Large villa has worng scale: old 27, new 28 width
https://discord.com/channels/795928814180892673/1371044178582306877 - If you hire an entertainment company and open the event calendar after saving, the values are set to zero. Only the second time you open the calendar are the values displayed correctly.
- If you assigned an entertainment company to a month, they would disappear forever when you consulted the augurs again: fixed.
https://discord.com/channels/795928814180892673/1363087663971958905
https://discord.com/channels/795928814180892673/1371046838626680853
https://discord.com/channels/795928814180892673/1370314303873351751
https://discord.com/channels/795928814180892673/1363054685795123392
Story (and story related bugs):
- In the mission where you have to burn down houses, there is now a counter that shows how many you have already burned down.
It was not possible to restart or delete certain cities. This issue has been resolved. You cannot delete the city except in the Fire Mission.
https://discord.com/channels/795928814180892673/1366596689493885030/1366812171354509433 - In one mission, you need 1000 iron and 2000 wood. However, the mission was only considered successful if you had 1001 iron and 2001 wood: fixed.
https://discord.com/channels/795928814180892673/1367733721624477776 - In the story, you have to burn down 10 houses. This function didn’t work for some of them. This has now been fixed.
https://discord.com/channels/795928814180892673/1368122248153661510
https://discord.com/channels/795928814180892673/1366884755815268513 - Story dead end fixed:
https://discord.com/channels/795928814180892673/1362700545378226356 - If you unlocked the largest map in story mode, it wasn’t selectable. Now you can play it at any time once you’ve unlocked it.
1.01.01
Balancing/Gameplay changes: / QoL
- New icon for full screen mode (Settings/Graphics), icon also available on the home screen.
- Buttons in the settings renamed from „close“ to „save“.
- Built-in autosave function. Set to 15 minutes by default. Can be adjusted in the settings menu.
- Adjusted the loading behavior for a saved city. It now shows how many buildings still need to be loaded until the savegame is fully loaded. Previously, the map was simply blank, and you didn’t know if something was still loading or if the savegame had an error.
- If you already have a contract with a merchant on the world map, the merchant’s marker will no longer be displayed. Therefore, you will only see the merchants with whom you don’t have a contract.
Bugs:
- An upgrade to the theater/arena/odeon resulted in some food being lost per week: fixed.
https://discord.com/channels/795928814180892673/1363487458003783851
https://discord.com/channels/795928814180892673/1364619777682833449 - The Spanish translation has some major problems, as incorrect texts lead to incorrect messages: fixed.
- Some Spanish texts appear in the wrong position: fixed.
https://discord.com/channels/795928814180892673/1362960188524728780 - German text correction: fixed.
https://discord.com/channels/795928814180892673/1363041598090514684 - French text correction: fixed
https://discord.com/channels/795928814180892673/1362760561250664648 - Production buildings show 0 production even though they are functioning: fixed.
https://discord.com/channels/795928814180892673/1362974189299957881 - Missing regional marble quarry in beginner map added.
- The stone arena provides no entertainment points: fixed
https://discord.com/channels/795928814180892673/1364077813136625805 - Blue T-pose guy – missing animation added
https://discord.com/channels/795928814180892673/1363452303037698210 - Game saves weren’t saved correctly when leaving the city. The city was no longer there when loading. This issue is caused by two bugs. One is related to the actual saving process. This has been fixed. The other bug is still pending.
https://discord.com/channels/795928814180892673/1363257804294586639 - Wrong text when upgrading the iron production engine house: fixed
https://discord.com/channels/795928814180892673/1363493819483558038 - Sometimes the mouse pointer does not respond when you click on the marker to build a bridge monument:fixed.
https://discord.com/channels/795928814180892673/1363158814890918091
https://discord.com/channels/795928814180892673/1363778371246493706 - The Gladiator School could not be unlocked in some cases: fixed.
https://discord.com/channels/795928814180892673/1363486408626540724 - RAM consumption when starting a new city reduced by ~65%.
https://discord.com/channels/795928814180892673/1364674989667778630 - Certain carts had a malfunction in the path calculation, which resulted in the carts not appearing at the edge of the map or leading to crashes: fixed.
- Dirt elements on city streets were always visible rather than appearing randomly: fixed.
- Incorrect size display of backyard building A at Cives. Instead of 3×2, it was 4×2
https://discord.com/channels/795928814180892673/1365123461231542282 - If you receive an emergency brick delivery in the easiest mode, the message appears every 5 seconds. Bug fixed. You no longer have to search for the bricks; they are added directly to your inventory.
https://discord.com/channels/795928814180892673/1362695062676312074
https://discord.com/channels/795928814180892673/1364240017454530671 - If you built a necropolis on the edge of map 10, it could cause various game mechanics to no longer work.
https://discord.com/channels/795928814180892673/1363861516629315675 - If you applied for a rank and quit the game instead of going to collect the certificate, it was no longer possible to collect the certificate after a restart: fixed.
- It was not possible to apply for the rank of consul: fixed.
https://discord.com/channels/795928814180892673/1363380600043737149 - Contracts concluded with a merchant on the world map were not saved under certain circumstances. The contracts were invalid upon loading: fixed.
- If you bought food from a merchant on the world map, it didn’t arrive: fixed.
https://discord.com/channels/795928814180892673/1363845095811448892
https://discord.com/channels/795928814180892673/1363149087574331392 - Setting a festival calendar would result in a lot of personal money being lost on a regular basis. This issue has been resolved.
https://discord.com/channels/795928814180892673/1363553166792200222 - It was not possible to demolish a Lupanar during the construction process: fixed.
- If you want to demolish a building during construction, the new construction site elements (placeholders) do not disappear.
- The white harbor building could be built without Vitruvius having already discovered the harbor.
https://discord.com/channels/795928814180892673/1363181938797449529 - In large cities, too many noise sources (e.g. from animals) have led to performance losses.
- It was not possible to supply the large bathhouse with wood: fixed.
https://discord.com/channels/795928814180892673/1369533449664462898
Story (and story related bugs):
- If you go to Britain with the car and save in between, you can no longer continue playing the game.
https://discord.com/channels/795928814180892673/1364682016527876156
https://discord.com/channels/795928814180892673/1363857615821607044
https://discord.com/channels/795928814180892673/1363762994315526316 - In story mode, after visiting Rome, some players had a background image with a street and houses on the side that wouldn’t disappear. I couldn’t reproduce the bug. I found a solution to why the image wouldn’t disappear. It will be interesting to see if players continue to report this issue or if it has been resolved.
https://discord.com/channels/795928814180892673/1363485826918650047