1.00.00 (Not published now)
Balancing/Gameplay changes: / QoL
- 2×2 decoartion costs changed to 250 money and 2 respect points
- large basilica costs changed from 45 to 65
https://discord.com/channels/795928814180892673/1361701944023847094 - Added costs to 4 missing pier decoration elements
https://discord.com/channels/795928814180892673/1361469910663954512 - Visit a slave merchant on the city map is not possible for 300 seconds. Changed to 1 second
- Adjusted the loading behavior for a saved city. It now shows how many buildings still need to be loaded until the savegame is fully loaded. Previously, the map was simply blank, and you didn’t know if something was still loading or if the savegame had an error.
Bugs:
- Wrong label forlarge scriptoria: fixed
https://discord.com/channels/795928814180892673/1361693850971930921 - Not possible to get a salary with 0 money: fixed
- Pisco face white in tutorial
- RAM consumption when starting a new city reduced by 65%.
Story (and story related bugs):
0.99.99
Balancing/Gameplay changes: / QoL
- Land trade will need 2 scriptorias
- Sea trade will need 5 scriptorias
- Costs increased for market shaeds (only single tile): fixed
https://discord.com/channels/795928814180892673/1361365821145874664 - Farm renamed on city map for farm (villa rustica before)
https://discord.com/channels/795928814180892673/1361361176138879159 - Vsynch is activated by default
https://discord.com/channels/795928814180892673/1360968065243943004
Bugs:
- Smoke deactivation not saved: fixed
https://discord.com/channels/795928814180892673/1361369046850736370 - Large kiln still has a street connector: removed
https://discord.com/channels/795928814180892673/1361358915572596776 - Brick warehouse needs 1 scriptoria but it’s not showed that it needs 1: fixed
https://discord.com/channels/795928814180892673/1361356478589702164 - Bloomery shows wrong worker type: fixed
https://discord.com/channels/795928814180892673/1361330114582810858
Story (and story related bugs):
0.99.98
Balancing/Gameplay changes: / QoL
- Label ‚customs building‘ changed to tollhouse in English
https://discord.com/channels/795928814180892673/1360623454793236510 - Regional trade license will be paid by city money and not private money anymore
https://discord.com/channels/795928814180892673/1360596352228392960 - Suregon radius changed from 20 to 50
- Aequaduct crossing is implemented (usable on map 10)
- Mousewheel zoom speed changed from 10 to 50 on world map.
- Decorative elements for Equites changed. 1 point = 1 denari = 1 tile
https://discord.com/channels/795928814180892673/1361006860584484954
Bugs:
- Drunk chariot (only if you tuned your chariot): fixed
https://discord.com/channels/795928814180892673/1358604073753903154 - Too loud wind noise on world map: adjusted
https://discord.com/channels/795928814180892673/1360580763753517209 - Wrong numbers for a new game: fixed
- Large horreum changes streets in front of the building fixed
https://discord.com/channels/795928814180892673/1360741742093139968 - If you click on a production chain the first time to shut if off, a message will pop up where the people are not happy: fixed
https://discord.com/channels/795928814180892673/1360737650482479287 - Destroy an engineer house doen’t stop the training: fixed
https://discord.com/channels/795928814180892673/1360628003171860511 - Missing label for square added
https://discord.com/channels/795928814180892673/1361043798548811896 - Latrine radius not visible on terrain: fixed
- Wrong latrine radius calculation: fixed
https://discord.com/channels/795928814180892673/1361051057177886992
Story (and story related bugs):
- Empty banne rin Hispania map after loading screen: fixed
https://discord.com/channels/795928814180892673/1360644551143981106 - Select the correct thief in the first mission will give you new bonus:
https://discord.com/channels/795928814180892673/1359510688422166679
Beginner: 250
Normal: 200
Hard: 50
It was 200 before for every level - Mission 3, the lupanar task will be triggered 20 weeks after game start (it was 10 weeks before).
- Tavern in mission 3 changed to taberna
https://discord.com/channels/795928814180892673/1360738696655143079 - No german voice over in story: fixed
0.90.51
Balancing/Gameplay changes: / QoL
- If you destroy a building you will get some ressources back. Onyl wood, iron, bricks and marble. No money:
Beginner: 50%
Normal: 25%
Hard: 0%
If you build an engineer and upgrade it, you will get 85% regardless of the difficulty
Bugs:
- Start ressources wrong if you start with beginner: fixed
- Large villa (2) no street connection: fixed
https://discord.com/channels/795928814180892673/1358979170356695141 - Villa overlap: fixed
https://discord.com/channels/795928814180892673/1358984917031325726
Story (and story related bugs):
- Wrong button text in stroy (descision): fixed
0.90.50
Balancing/Gameplay changes: / QoL
- Added a info window for citywall
https://discord.com/channels/795928814180892673/1359798966664953907 - Tax station unlock market requirements changed to 80 (160 old value)
https://discord.com/channels/795928814180892673/1359511812613345501
Bugs:
- If you destroy a slave market, the offered slaves will still be here if you build a new one: fixed, if you destroy the last slave market, on the map, the offers will disapear.
https://discord.com/channels/795928814180892673/1359526099926782032 - Hot summer and cold spring event didn’t have any effect: fixed
https://discord.com/channels/795928814180892673/1359513055108796596 - Theater and odeon values not correct counted for senator villas: fixed
https://discord.com/channels/795928814180892673/1358979998601449512 - Food warning icon stays forever in upgrade for large arena: fixed
https://discord.com/channels/795928814180892673/1359945960738000977 - Missing food icon at odeon upgrade: changed text
https://discord.com/channels/795928814180892673/1358973675365335232
Story (and story related bugs):
- Endless tutorial messages in story 2
https://discord.com/channels/795928814180892673/1359552018775015457
0.90.49
Balancing/Gameplay changes: / QoL
- Speed keyborad adjustment not endless anymore
https://discord.com/channels/795928814180892673/1358179645639364639 - Contact the local tribes money numbers changed. New: Random between 8 and 12
- Reduced minimum money to found a vicus from 10 to 5
- Adjusted grave fillment. Not possible to have more than 10k people in the graveyard.
- Cold spring event will start with less inhabitants. 200 before, new 75. Percentage of chance increased +50%
- Hot summer event will start with less inhabitants. 200 before, new 75. Percentage of chance increased +50%
- Random fire won’t start with 100 cives, new: 10 cives minimum
- Scriptoria requirements for tax station from 6 to 3 changed
- Added 6 new events to force the player to do something.
- Food requirements for small stone theater removed
https://discord.com/channels/795928814180892673/1358438296392437819 - Medium arena needs 25 scriptorias.
https://discord.com/channels/795928814180892673/1358432227628941522 - Medium and Large arena change happiness from 10 to 15 for Peregrini
https://discord.com/channels/795928814180892673/1358432227628941522
Bugs:
- If you destroy a city and try to rebuild it, the respect loss is set to 0: fixed
https://discord.com/channels/795928814180892673/1358178083122839552
Story (and story related bugs):
- Number of bricks changed in story mode mission 1.
0.90.48
Balancing/Gameplay changes: / QoL
- 75 peregrini instead of 25 cives to unlock the large scriptoria
https://discord.com/channels/795928814180892673/1357118379005055077 - A regional brick delivery added to the largest map (10) with lower requirements for respect
- Camera focus building that collapsed
- Money donation from tribes changed. Old value random between 20and 35, new between: 3 and 7
- Merchants on world map labeled
- Unlock claymine old: 100 peregrini, new 10 peregrini
- Weekly costs of draw-well with stone floor changed from 1 to 2
- Aceleration change of the cart on the world map: 2.3 to 3.5.
- Added a red marker on the world map to the pimp-my-cart shop and the bank
- Costs for trading license on world map reduced by 50%
- Respect for trading license on world map reduced by 50%
- Suregon values Equites and Senators switched
- Values for gap filler domus changed
https://discord.com/channels/795928814180892673/1357368194787971355
Bugs:
- Some buildings could not be loaded: fixed
https://discord.com/channels/795928814180892673/1357541255092899880 - Large arena Food upgrade not possible: fixed
https://discord.com/channels/795928814180892673/1357697423690174645 - Rightclick on Pyre, radius not visible: fixed
- Speed adjustment issue at speed button (mouse click): fixed
- Wrong happyness reduction in outer altar radius area: fixed
https://discord.com/channels/795928814180892673/1356850534211911710 - Suregon costs stay in balance sheet even if you destroy the suregon: fixed
https://discord.com/channels/795928814180892673/1357108160279613572 - Bell icon stay in wring language in tutorial: fixed
https://discord.com/channels/795928814180892673/1357193466979024927 - No senators move in: fixed
https://discord.com/channels/795928814180892673/1354282309737775239
Story (and story related bugs):
0.90.47
Balancing/Gameplay changes: / QoL
Bugs:
- Suregon visual values and upgrades fixed
Story (and story related bugs):
0.90.46
Balancing/Gameplay changes: / QoL
- K key disabled at photomode
- Possible to adjust shadow quality for performance in settings menu
- Castellum divisorium can’t extend eachother anymore.
- Text for unlock the arch changed
https://discord.com/channels/795928814180892673/1355031307050156093 - Lighter patch color for forum decoration: fixed
https://discord.com/channels/795928814180892673/1354948379674677288 - Large Forum tiles can only be activated after 25 Cives in town.
- New message windows if you reach specific stages in your settlement.
Bugs:
- No streetconnection if you pass an aequaduct street connector
https://discord.com/channels/795928814180892673/1355463859024171040 - Wrong order of icons in UI panel top inhabitants
- Wrong images at houses UI (faces)
https://discord.com/channels/795928814180892673/1355046231197356132 - Villas and domus don’t need street connection: fixed
https://discord.com/channels/795928814180892673/1355048065848840262 - Suregon values with floatingpoint: fixed
https://discord.com/channels/795928814180892673/1355046739203195051 - Turn off of spectators at enterteinamnet buildings don’t work: fixed
- Vitruv spaming V key creates echo: fixed
https://discord.com/channels/795928814180892673/1350772058774179862 - Buildings not visible in villamap: fixed
https://discord.com/channels/795928814180892673/1355108876919504936 - VIlla wall loading issue: fixed
https://discord.com/channels/795928814180892673/1355108991994433566 - Fixed performance issue at marketplace
- Wells don’t show the radius always: fixed
https://discord.com/channels/795928814180892673/1355840894770610176 - Circus destroy function broken: fixed
https://discord.com/channels/795928814180892673/1355828456574681118 - Arcade dragging issue in Sandbox mode: fixed
https://discord.com/channels/795928814180892673/1355613262250643727
Story (and story related bugs):
0.90.44
Balancing/Gameplay changes: / QoL
- Build time of aequaducts -65%
https://discord.com/channels/795928814180892673/1354239739347337276 - Barbarian attack – chances of destruction from 1 to 7 %
https://discord.com/channels/795928814180892673/1354285498033635389 - Tabulatirum office buildings: old: 20, new 75
- Bell message window moved to the screen center
https://discord.com/channels/795928814180892673/1354160073525690368
Bugs:
- Odeon upgrades don’t affect the building: fixed
https://discord.com/channels/795928814180892673/1354283311698018495 - Odeon upgrade 3 wrong text and wrong icon: fixed
- Values at bathhouse nor rounded: fixed
https://discord.com/channels/795928814180892673/1354282696683290634 - Aquaduct wall crossing doesn’t count as wall: fixed
https://discord.com/channels/795928814180892673/1354240578476441641 - Large Gallo Roman temple not available in Sandbox: fixed
https://discord.com/channels/795928814180892673/1354227942854627460 - Camera follow with C key issue on world map: maybe fixed
https://discord.com/channels/795928814180892673/1354165176521461881 - Britannia submarine: fixed
https://discord.com/channels/795928814180892673/1354468775596003410 - Decoration bushes do not appear: fixed
https://discord.com/channels/795928814180892673/1354634419771674874 - Map 10 border was in fog: fixed
https://discord.com/channels/795928814180892673/1354629904410611916 - No extra altar radius for specific ranks: fixed
https://discord.com/channels/795928814180892673/1354629070113210389 - Limited arcades in Sandbox: fixed
https://discord.com/channels/795928814180892673/1354616358125441038 - Firestation large: fog removed
https://discord.com/channels/795928814180892673/1354547869016789185 - Flickering villa large: fixed
https://discord.com/channels/795928814180892673/1354536348010414161
Story (and story related bugs):
0.90.43
Balancing/Gameplay changes: / QoL
Bugs:
- Savebutton visible in tutorial: fixed
https://discord.com/channels/795928814180892673/1354014953270415424 - People stand beside the pavillon: fixed
https://discord.com/channels/795928814180892673/1354014279531237438
Story (and story related bugs):
- Wrong window order Hispania map (vater asks for money): fixed
https://discord.com/channels/795928814180892673/1354048930840842270/1354048930840842270
0.90.42
Balancing/Gameplay changes: / QoL
- Mission 1 withouth bribe before. Old: 600 bricks, new: 80
Bugs:
- Alien sound on world map: fixed
https://discord.com/channels/795928814180892673/1353633589765603420 - ESC Key and Street clicking caused some issues with the wood makrker in combination with the K key: fixed
https://discord.com/channels/795928814180892673/1353756127002890240 - Camera rotation on world map set to: from south to north
Story (and story related bugs):
- Hispania mission no start ressources: fixed
https://discord.com/channels/795928814180892673/1353779824354787509
0.90.41
Balancing/Gameplay changes: / QoL
- Renting out market stalls old income each stall: 0.25, new: 0.1
- Arriving/Fleeing liberti/peregrini/cives random event only appear if you have in minimum 1 inhabitant for the specific stage. Trigger will only be fired once each city loading process.
- The names of the savegames are changed. If you want to use old savegames, rename them:
World
Old: worldSave_3_9.dat
Rename it to: world_9.dat
City
Old: CitySave_2_3_9.dat
Rename it to: world_3_city_9.dat
Settings
Old: 3_settings.dat
Rename it to: settings.dat
Bugs:
- Slave merchant and slave delivery streetconnector disabled
- Arriving/Fleeing Liberti (too many): fixed
https://discord.com/channels/795928814180892673/1353155548656308264 - If you clicked the overlaymenu for wells/popinas etc. you will se a perfarmance loss at every rightclick: fixed
- Still colorized citizen after right click: fixed
https://discord.com/channels/795928814180892673/1349660305965187132 - Map3 label still visible: fixed
https://discord.com/channels/795928814180892673/1353363121791696928 - If you presse the K key and a right click, the wood fields disapear: fixed
https://discord.com/channels/795928814180892673/1353377498448265236
Story (and story related bugs):
- Crash in Mission 1 if the „regular story end“ was reached: fixed
https://discord.com/channels/795928814180892673/1353159610239946895 - At one specific point the speed was reduced to 1 but The display shoed the wrong value: fixed
https://discord.com/channels/795928814180892673/1353153641930031237 - If you skip the story voices, they really stop instead of overlapping with the new one
0.90.40
Balancing/Gameplay changes: / QoL
- Respect points at start changed
beginner old: 30 new: 100
easy old: 15 new: 50
hard old: 12 new: 35 - If you go under 30 bricks, once for each city maop you will get a notice from vitruv, you will get emergency bricks. The amount is random and based on the dissiculty level. The bricks are usually close to the harbor. you have to find them there
- If you play in difficulty beginner or easy, you will get a warning of your bricks go bellow 75. You can deactivate this warning for the future.
- If you play in difficulty beginner or easy, you will get a warning of your food go bellow 150. You can deactivate this warning for the future.
- If ypu build a house outside of the green altar radius you will get a warning. Only easy and beginner mode.
- Small numbers at inhabitants space static tooltip UI
https://discord.com/channels/795928814180892673/1352309352379322418 - K key will also show wood fields
https://discord.com/channels/795928814180892673/1351548798643601490 - Large marketbuildings available only if you have 25 peregrini
- Large rostra Altar radius old: 14 new: 9
- Career gives different bonus for altar radius
Bugs:
- AE keys for rotation- switched
- ZQSD keys movement fixed
- Street dragging first and last tile not changed: fixed
https://discord.com/channels/795928814180892673/1351063640446603296 - Market window wrong position: fixed
https://discord.com/channels/795928814180892673/1351978270513430578 - After applied the Aedile rank, it still shows Questor: fixed
https://discord.com/channels/795928814180892673/1352052427280613406 - River vegetation issue in Britannia map: fixed
https://discord.com/channels/795928814180892673/1352040188246884445 - Land trade and water trade wrong values in the tooltip window: fixed
https://discord.com/channels/795928814180892673/1351891089199599626 - Screenborder dragging is not affected by the settings camera speed: fixed
https://discord.com/channels/795928814180892673/1351766089041711174 - Removed street changing tiles in front of production buildings
https://discord.com/channels/795928814180892673/1351486707802968117 - Wrong warning icon if you downgraded the costs of a building by a god: fixed
https://discord.com/channels/795928814180892673/1351356427075063820 - Firefighter Icon stays forever: fixed
https://discord.com/channels/795928814180892673/1351493730141601802 - If the emperor takes your money, no othe rrandom event started after: fixed
Story (and story related bugs):
- Endlessloop in mission Germania Girmentum: fixed
- Wrong year in first scroll data: fixed
https://discord.com/channels/795928814180892673/1352649644844515380
0.90.37
Balancing/Gameplay changes: / QoL
- Not possible to exchange the offered ressources anymore at the land trade center
https://discord.com/channels/795928814180892673/1349485847233171540 - Removed ui element in Villa Map
https://discord.com/channels/795928814180892673/1349305175369711636 - You will see a marker on the post office if you applied for a rank
https://discord.com/channels/795928814180892673/1347945463772483636
Bugs:
- Slave delivery doesn’t start delivery from time to time
- Wrong tooltip at careermode: fixed
https://discord.com/channels/795928814180892673/1349774509049385011 - Starting a new map don’t deduct costs: fixed
https://discord.com/channels/795928814180892673/1349764921599983648 - Missing tooltip claymine Italian language: fixed
https://discord.com/channels/795928814180892673/1349681267171397732 - Missing curev element: fixed
https://discord.com/channels/795928814180892673/1350145508697706496 - Renting out of market stalls: UI changed and values fixed
https://discord.com/channels/795928814180892673/1349054677106298880 - Ore mine placement issues: fixed
https://discord.com/channels/795928814180892673/1349481898740813865 - NPCs go through forum walls: fixed
https://discord.com/channels/795928814180892673/1350372188976320583 - Unlock clay logistic icon strange behaviour: fixed
Story (and story related bugs):
0.90.33
Balancing/Gameplay changes: / QoL
- If you press c on the world map, you can disconnect the camera from the wagon if you click on a keyboard key
https://discord.com/channels/795928814180892673/1348792230764220477 - Requirements for harbor: 100 Cives (80% happiness)
- Requirements for land trade: 250 Peregrini (80% happiness)
Bugs:
- English and Italian text don’t show needed reputation for merchants: fixed
https://discord.com/channels/795928814180892673/1349046243363524628 - Market stalls renting out calculation issue: fixed
https://discord.com/channels/795928814180892673/1349054677106298880 - Click on water source is possible withouth even discovered it: fixed
https://discord.com/channels/795928814180892673/1349062376460128317 - Buy a personal slave is for free: fixed
https://discord.com/channels/795928814180892673/1349414733291323613 - UI issues with personal slaves: fixed
https://discord.com/channels/795928814180892673/1349435862919811164 - Some issues fixed with the villas
https://discord.com/channels/795928814180892673/1349307372014665768
Story (and story related bugs):
- Wrong camera focus at the first robber: fixed
https://discord.com/channels/795928814180892673/1349081357741068441 - Bandits appear in story mode: removed
https://discord.com/channels/795928814180892673/1349429278739140630 - Acattered story at zenturion: fixed
https://discord.com/channels/795928814180892673/1349391013109694494
0.90.31
Balancing/Gameplay changes: / QoL
- Changed maintenance costs:
beginner: 0.2% (old) 0.1% new
easy: 0.5% (old) 0.3% new
hard: 1% (old) 0.8% new
Bugs:
- New street system buggy: fixed
https://discord.com/channels/795928814180892673/1346971982305955944
https://discord.com/channels/795928814180892673/1346922089520697385 - Villa walls corner issues: fixed
https://discord.com/channels/795928814180892673/1346539101201105029 - Market stall renting out, numbers are crazy: fixed
https://discord.com/channels/795928814180892673/1347905832637042701 - Camera bug on world map: partially fixed
https://discord.com/channels/795928814180892673/1347870679827087430 - Latrines and engineer costs after city switch still there: fixed
https://discord.com/channels/795928814180892673/1346489091608547358 - Many sounds adjusted with the valume sliders
- Gambling no text in Italian language: fixed
https://discord.com/channels/795928814180892673/1348233479661420646 - K funtion on villa map not working: fixed
https://discord.com/channels/795928814180892673/1346533293478383698 - Villa costs and respect points not updated in the UI: fixed
Story (and story related bugs):
- Buttons with similar text as option: fixed
https://discord.com/channels/795928814180892673/1347899679270240328 - Added some tooltips why you can’t apply for a rank
https://discord.com/channels/795928814180892673/1348243837730160794
0.90.27
Balancing/Gameplay changes: / QoL
- Brick and iron ressource exchanged in Cives houses
Bugs:
- Forum square costs = 0 if your build a temple: fixed
- Not possible to destroy temples in construction stage: fixed
https://discord.com/channels/795928814180892673/1346363591095222392 - Ore Wash produces 4 goods, new: 8
https://discord.com/channels/795928814180892673/1346358887879671871 - Purple tiles on map: removed
https://discord.com/channels/795928814180892673/1346489763275866222 - Wrong scale for Cives house: fixed
https://discord.com/channels/795928814180892673/1346478863231877163 - Not possible to select an engineur in tutorial: fixed
https://discord.com/channels/795928814180892673/1346844621740839022 - Not possible to unlock large gallo roman temple with questor rank: fixed
https://discord.com/channels/795928814180892673/1346339981467062375 - Not possible to destroy an engineers house. Button was blocked: fixed
https://discord.com/channels/795928814180892673/1346994188243177482 - Zoom in Tutorial not possible: fixed
https://discord.com/channels/795928814180892673/1346958490941259859 - visual issue at tax number Cives: fixed
https://discord.com/channels/795928814180892673/1346355309454692352
Story (and story related bugs):
- Last Mission text issues.
- Not possible to apply for a new rank after aedile: fixed
https://discord.com/channels/795928814180892673/1346595188692226080 - Stuck at Application for Senator in Rome: fixed
https://discord.com/channels/795928814180892673/1346296497544626266
0.90.24
Balancing/Gameplay changes: / QoL
- Random event cold spring changed from 600 to 200 inhabitants
- Random event hot summer changed from 500 to 400 inhabitants
- Random event low slave price = 12 weeks
Random event high slave price 50 weeks
Bugs:
- Not possible to shut down the clay station: fixed
https://discord.com/channels/795928814180892673/1345820612727144479
Story (and story related bugs):
- Bathhhouse city max. food from 800 to 1600
https://discord.com/channels/795928814180892673/1345828038587318423 - Bank was not available in story: fixed
https://discord.com/channels/795928814180892673/1345884458686873721
0.90.23
Balancing/Gameplay changes: / QoL
- A thief tent is implemented on the world map. It will apear at random position.
- The keys 1 / 2 / 3 will set the speed of the game.
- Forum decoration elements will deliver some respect points
- If you press the C key, the camera will follow the cart.
- 12 new slaves to buy on the world map implemented
Bugs:
- Senator Villas don’t show the values correct: fixed
https://discord.com/channels/795928814180892673/1338472978802933770 - Large villa visuals fixed
- Missing people on the smalles theater-market: fixed
https://discord.com/channels/795928814180892673/1335180488301609042 - Bug gallo Roman temple not activated, even rank was correct: fixed
https://discord.com/channels/795928814180892673/1345741292755488820 - Circus company showed the wrong values: fixed
https://discord.com/channels/795928814180892673/1345767257485213880 - Wrong price at Trader Vertius: fixed (from 5 to 55)
https://discord.com/channels/795928814180892673/1345764735240634429 - Wrong icon when merchants offer some goods: fixed
https://discord.com/channels/795928814180892673/1345762400065814589 - Altar distance not resetted from map to map: fixed
https://discord.com/channels/795928814180892673/1345772917811707914
Story (and story related bugs):
- Bank was available in story but not usable: fixed, it will be only available when you need it in the story
https://discord.com/channels/795928814180892673/1345763763793428571 - Entertainment companies and merchants not always available in story mode: fixed
https://discord.com/channels/795928814180892673/1345763539394105374
0.90.22
Balancing/Gameplay changes: / QoL
- Tooltip above year (calendar) to explain the year 700
- New road system implemented. You can drag streets over others.
- Large slave cage offices needed from 11 to 8 reduced
- Medium slave cage offices needed from 5 to 6 increased
- Small Kiln weekly cost from 6 to 12
- Alrge kiln weekly cost from 18 to 44
- Clay pits will have weekly costs: 1, 4 and 10 (depending on the scale),
they will also need wood and slaves - Unlock clay facility: old value: 25, new: 100
- Sandboy maps will be unlocked if you got the steam achievement. They are not save local anymore
https://discord.com/channels/795928814180892673/1343004323671703613 - Doctor houses got new values.
- The auto border scrolling is disabled by default.
- The player will spawn next to the city on the world map so not into the city detector.
- Clay Warehouse is always unlocked again
- Files will be deleted forever and not only re-labeled
Bugs:
- Small clay pit not possible to build: fixed
https://discord.com/channels/795928814180892673/1343140910191476797 - Wrong starting ressources at the „beginner“ level: fixed
https://discord.com/channels/795928814180892673/1342976851915837582 - House Liberti B costed 2 instead of 20: fixed
- River and forum noises connected to the internal audio mixer
- Wrong requirements for seatrading: fixed
https://discord.com/channels/795928814180892673/1344586781063909427 - Settings on world map not always saved: fixed
https://discord.com/channels/795928814180892673/1343451589175672893 - If a street is built over a clay spot you won’t see the spot: fixed
https://discord.com/channels/795928814180892673/1343657205706002463 - Enter a name with a space key at the bridge monument lead to a camera issue: fixed
https://discord.com/channels/795928814180892673/1343660013474025574 - „Beginner“ save games not marked as beginner: fixed
https://discord.com/channels/795928814180892673/1343419597361250415 - If a tooltip is active and the user press ESC, the tooltip will stay forever: fixed
https://discord.com/channels/795928814180892673/1343380114813096037
Story (and story related bugs):
- Story missions on fire: fixed
https://discord.com/channels/795928814180892673/1342834260498714676
0.90.21
Balancing/Gameplay changes: / QoL
- Locks installed at all clay buildings
https://discord.com/channels/795928814180892673/1341367383087910932 - Right click on altar will show the radius
https://discord.com/channels/795928814180892673/1337833058816233512 - Rightclick in production building will show number of goods on cart.
https://discord.com/channels/795928814180892673/1342079290597965907 - Career application will explain you the respect points
https://discord.com/channels/795928814180892673/1342200527609663620 - There will be an in-game tutorial if you agree to a regional-contract and you don’t have a customs built.
https://discord.com/channels/795928814180892673/1341364867290107924 - Lumberjack weekly costs changed from 5 to 8.
- Woodproduction weekly cost changed from 22 to 16.
- Woodproduction input storage changed from 40 to 80.
- Lumberjck bricks needed from 7 to 0;
- Woodproduction bricks needed from 25 to 0;
- Woodstorage bricks needed from 65 to 20;
Bugs:
- Waxbook text is not perfect left aligned: centered
https://discord.com/channels/795928814180892673/1341124163896868864 - Wrong rank showed in city panel: fixed
https://discord.com/channels/795928814180892673/1341510601427652648 - Firecart menu not possible to close: fixed
https://discord.com/channels/795928814180892673/1340442383413678204 - Wrong tooltip in firestation: fixed
https://discord.com/channels/795928814180892673/1340438207258562570 - Large thermae wrong normal map direction: fixed
https://discord.com/channels/795928814180892673/1340704525853397135 - Carts travel even the production chain is stopped: fixed
https://discord.com/channels/795928814180892673/1342249785939198023
Story (and story related bugs):
- Translation issues – french: fixed
https://discord.com/channels/795928814180892673/1341471737262637096 - Not possible to apply for an office in storymode if the story doesn’t ask for this
https://discord.com/channels/795928814180892673/1341512348514517074 - If you try to cheat the roman official with a donation, you lost everything and the game. I change dit to: you will have 1 respect points in minimum
https://discord.com/channels/795928814180892673/1341815038440112252 - Possible to ask for help from Rome in the Britannia mission: fixed – not possible anymore. Also fixed a warning icon at food
https://discord.com/channels/795928814180892673/1342243578205962291
0.90.20
Balancing/Gameplay changes:
- New spawned NPCs will walk to the arena7theater/odeon if in that particular month an event will happen.
- Several on discord documentated balancing changes
https://discord.com/channels/795928814180892673/1340607828343394375 - Festivals for gods will deliver also respect points
https://discord.com/channels/795928814180892673/1339079880486293545
Bugs:
- Vegetation blocks some tiles in map 8: fixed
https://discord.com/channels/795928814180892673/1341055415802134649 - Salary donation possible even withouth enough money: fixed
https://discord.com/channels/795928814180892673/1341059005619114044 - Wrong Odeon label (100%): fixed
https://discord.com/channels/795928814180892673/1340691045524177017
Story (and story related bugs):
- In the „Lupanar“ mission, it was possible to save the game and reload it. Meanwhile all buildings were finished: fixed
https://discord.com/channels/795928814180892673/1340402690156527740
0.90.19
Balancing/Gameplay changes:
- Production buildings can go above 100% happiness
https://discord.com/channels/795928814180892673/1338904001135120404
Bugs:
- Missing translation of buttons in Thermae mission: fixed
https://discord.com/channels/795928814180892673/1340016612585246812 - Hover menu at video tutorials sticked to the cusros always: fixed
- If you rented out marketstalls, the next city you found started with 0 money: fixed
https://discord.com/channels/795928814180892673/1339889873284501554 - Population window doesn’t update after restart a new game: fixed
https://discord.com/channels/795928814180892673/1340007690436349962 - If you left a city to the world map, the wrong text was shown: fixed
https://discord.com/channels/795928814180892673/1340009117363998853 - Engineer knowledge transfer needs wood: removed
https://discord.com/channels/795928814180892673/1340320178126454835 - Engineer office not counted as weekly costs in the amdin panel: fixed
https://discord.com/channels/795928814180892673/1340318286411206666
Story (and story related bugs):
- There will be a message if you applied for an office in the main screen
- After reload a storymode, the sandboy mode is activated: fixed
- Enter the engineer city was not possible if you saved right before: fixed
- The tasks in the engineer city started too fast if you saved before you opened the city: fixed
- Rank lost after jump back to worl map: fixed
https://discord.com/channels/795928814180892673/1338933652704202752
https://discord.com/channels/795928814180892673/1340946953655291914
0.90.18
Balancing/Gameplay changes:
- Cives, Equites and Senators bhouses will get respect points.
https://discord.com/channels/795928814180892673/1339272295033868309
Bugs:
- Buildings loose more atractivity inside of the altar radius than outside: fixed
https://discord.com/channels/795928814180892673/1339415113098067998 - Personality effects was calculated too high:fixed
https://discord.com/channels/795928814180892673/1339587380415430728
https://discord.com/channels/795928814180892673/1337876821160624148 - Private donation lost at map start: fixed
https://discord.com/channels/795928814180892673/1339431744918786162 - Wrong text at slave merchant: fixed
https://discord.com/channels/795928814180892673/1339324185197019318 - Water Source not on every map: possible it’s fixed
https://discord.com/channels/795928814180892673/1339057758686679040
Story (and story related bugs):
0.90.17
Balancing/Gameplay changes:
- Slave trader can deliver up to 12 slaves each cart
Bugs:
- Merchants on world map will show in all languages, what they need (respect)
https://discord.com/channels/795928814180892673/1339083051300556863 - Unable to re-enter the city map: fixed
https://discord.com/channels/795928814180892673/1339086325995012179
https://discord.com/channels/795928814180892673/1339274369511325786
https://discord.com/channels/795928814180892673/1338986797136609300 - Tabularium not part of the forum: fixed
https://discord.com/channels/795928814180892673/1339274020289515582 - Ranks not visible in city map: fixed
https://discord.com/channels/795928814180892673/1339086866170908713 - Slave quarry neede 2 slaves instead of 1: fixed
https://discord.com/channels/795928814180892673/1338909475100430498
Story (and story related bugs):
0.90.16
Balancing/Gameplay changes:
- Black grid removed. K key for green fields and L key for main roads
https://discord.com/channels/795928814180892673/1337217622915153971 - Marble quarry doesn’t need scriptorias anymore
https://discord.com/channels/795928814180892673/1338901049636818944
Bugs:
- Ship merchant panel +/- adjusted (fixed)
https://discord.com/channels/795928814180892673/1338489988328980585 - If you destroy a sea trade building, goods will still be delivered: fixed
https://discord.com/channels/795928814180892673/1338490849591427072 - Missing music on the world map: fixed
https://discord.com/channels/795928814180892673/1338423563371286568 - Overlapping marker cones Tarraco
https://discord.com/channels/795928814180892673/1338476269742067784 - Mixed issues between rank censor and consul
https://discord.com/channels/795928814180892673/1338297832418967762 - Buy slaves not possible in careermode: fixed
- Bought slaves disapeared after restart the game: fixed
https://discord.com/channels/795928814180892673/1338421017655246898 - Not possible to change values – market stall rents: fixed
https://discord.com/channels/795928814180892673/1338294512077901905 - Random people blue: fixed
https://discord.com/channels/795928814180892673/1338324878155190292 - If you had a fire, you will always have one when you reload the save game: fixed
https://discord.com/channels/795928814180892673/1338909475100430498
Story (and story related bugs):
- Overlapping menues in Story: fixed
https://discord.com/channels/795928814180892673/1338893570333081610
0.90.15
Balancing/Gameplay changes:
- Popina gambling upgrade 0.1% corruption (old) – new: 0.5%
- Marble quarry can be connected from both tiles
Bugs:
- Wrong corruption calculation: fixed
https://discord.com/channels/795928814180892673/1337876821160624148 - Lupanar radius not visible: fixed
- Many buildings don’t have a blue right click color: fixed
https://discord.com/channels/795928814180892673/1337897658869874808 - Many bugs fixed at Ludus. Not possible to select an event in the calendar, not possible to change the name, buttons clickable even during the training: fixed
https://discord.com/channels/795928814180892673/1337895409770827869 - Entertainment buildings show happyness even the inhabitant level doesn’t need happiness: fixed
https://discord.com/channels/795928814180892673/1338064896595726386 - Arcades not possible to build above streets anymore
https://discord.com/channels/795928814180892673/1337894412222464010 - Some gap filler doen’t show the income values: fixed
https://discord.com/channels/795928814180892673/1337894018301821009 - Some gap fillers are not added to the main income: fixed
https://discord.com/channels/795928814180892673/1337892525117149296 - Backfiller wrong label in menu right: fixed
https://discord.com/channels/795928814180892673/1337892525117149296 - Suregon first upgrade doesn’t work: fixed
https://discord.com/channels/795928814180892673/1337893731013099600 - Missing squares on map 2: added
https://discord.com/channels/795928814180892673/1337893060712861776 - It was possible to change the difficulty of a saved game: blocked
https://discord.com/channels/795928814180892673/1338106039127638086 - Saved sandbox games saved as career games: fixed
https://discord.com/channels/795928814180892673/1338103884962598983 - You will have the old rank when you left a game and started a new one: removed
https://discord.com/channels/795928814180892673/1338109842677829708 - Missing britannia pier on world map: added
https://discord.com/channels/795928814180892673/1337890059201810504 - Some construction buttons have missing sounds: added
https://discord.com/channels/795928814180892673/1337346749957935114 - Possible to unlock the clay mine just by clicking on the clay mines: fixed
- In-game tutorials always appear again: fixed
https://discord.com/channels/795928814180892673/1338102666395385856
https://discord.com/channels/795928814180892673/1337088526856224808 - Slave menu doesn’t show new values when it’s open: fixed
https://discord.com/channels/795928814180892673/1338156823668199494 - Tutorial map broken after reload: fixed
https://discord.com/channels/795928814180892673/1337837733665701919 - Leaving the gambling area caused issues if you clicked several times on the button: fixed
https://discord.com/channels/795928814180892673/1331608030441115678 - Double rank visible on world map: fixed
https://discord.com/channels/795928814180892673/1338113176461639723 - Thiey selection button was in German: fixed
https://discord.com/channels/795928814180892673/1336770719601655940 - Some new maps still have ressources from old cities: fixed
https://discord.com/channels/795928814180892673/1335641004648431616 - People with old graphiccards have crashes when they left a city: fixed
https://discord.com/channels/795928814180892673/1338103068570550363 - Background images of regional maps not completed: fixed
https://discord.com/channels/795928814180892673/1327567096259018814
Story (and story related bugs):
- Endless loop back at home after found slave on world map. loop blocker implemented
https://discord.com/channels/795928814180892673/1337912853197488138 - Mission pop-up in Careermode on Britannia map: fixed
https://discord.com/channels/795928814180892673/1337890197303722075
0.90.14
Balancing/Gameplay changes:
- Setting for 32 GB Pre-Loading disabled. Not possible anymore.
- Tooltips removed for start screen
https://discord.com/channels/795928814180892673/1337082547854901371 - Weather sound reduced
https://discord.com/channels/795928814180892673/1337128645495619746 - The slave market doesn’t need happy Liberti anymore to get attractivity points. Only scriptorias
https://discord.com/channels/795928814180892673/1337436103120130191 - Added arrows to the latrina buildings
https://discord.com/channels/795928814180892673/1337345860052189224 - On-game warning you can’t demolish a pyre etc.
https://discord.com/channels/795928814180892673/1336793868431003728
Bugs:
- French, Italian and Spanish language deactivated: fixed
- Tutorial reload not possible withouth deleting the savegames: fixed
https://discord.com/channels/795928814180892673/1337099429857071134 - Destroy an not built bridge triggers a very loud sound: fixed
https://discord.com/channels/795928814180892673/1337405357303136326 - Rotating icon with border during loading process: fixed
https://discord.com/channels/795928814180892673/1337126954037411840 - Administration menu not visible with 3440*1440 resolution: fixed
https://discord.com/channels/795928814180892673/1337126954037411840 - endless world map: fixed
https://discord.com/channels/795928814180892673/1337382273074597889 - Carts still use destroyed roads: fixed
https://discord.com/channels/795928814180892673/1337339116827967540 - Some tutorial buttones don’t have a hover effect: fixed
https://discord.com/channels/795928814180892673/1337346749957935114 - Color issue at tutorial slave offer: fixed
https://discord.com/channels/795928814180892673/1337345300221792327 - Second wood arena shows sunshade area: fixed
https://discord.com/channels/795928814180892673/1337344578973339690 - Small wooden theater shows sunshade area: fixed
https://discord.com/channels/795928814180892673/1337344123878772817 - Random death people on the market: fixed at cash station
https://discord.com/channels/795928814180892673/1337220857948536997 - Flickering light at engineershouse removed
https://discord.com/channels/795928814180892673/1337546496903479438 - Maintenance costs not updated numbers: fixed
https://discord.com/channels/795928814180892673/1337265157868490902 - Sometimes not possible to extinguish fire: fixed
https://discord.com/channels/795928814180892673/1337264659308351609 - Tutorial overlapping menu at senate: fixed
https://discord.com/channels/795928814180892673/1337190924182224957 - Settings menu not usable during tutorial
https://discord.com/channels/795928814180892673/1337215174641451060 - Not possible to gather fish on Map 11: fixed
https://discord.com/channels/795928814180892673/1337220211476135947 - Overlapping construction issues: fixed on map 0
https://discord.com/channels/795928814180892673/1337189814474113188 - Wrong arena/theater points calculated after last update: fixed
https://discord.com/channels/795928814180892673/1337156552351547503 - Arena happyness wrong label for Equites: fixed
https://discord.com/channels/795928814180892673/1337156552351547503 - Audio mixer doesn’t work for all noises: fixed
https://discord.com/channels/795928814180892673/1337146791522730014 - Missing label at senators: added
https://discord.com/channels/795928814180892673/1337740126876598303 - Infinit money bug: fixed
https://discord.com/channels/795928814180892673/1337811081069854833 - Not possible to get the rank Aedile: fixed
https://discord.com/channels/795928814180892673/1337815823150219316 - Map 11 wooden area enlarged
https://discord.com/channels/795928814180892673/1337122574299037716 - Blacksmith always have angry icon: fixed
https://discord.com/channels/795928814180892673/1337083608220962897 - Land trade issue if the storage capacity is to low: fixed
https://discord.com/channels/795928814180892673/1337077934673887272 - Land trade building clipping: fixed
https://discord.com/channels/795928814180892673/1337076777092120699
Story (and story related bugs):
- Lupanar Bug in CashCow city (at the beach with the hill in the center) is not in an endless loop.
0.90.12
Balancing/Gameplay changes:
- The system how death bodies will be counted is changed. The number is decreased at 10k deaths to a very low number each week.
- Entrance of small GalloRoman temple changed
- Fisherhouse needs no ressources to build: changed to 15 wood and 5 bricks
https://discord.com/channels/795928814180892673/1336556621957959690
Bugs:
- Tutorial doesn’t show hints on regional map: fixed
https://discord.com/channels/795928814180892673/1336357558490763405 - Tutorial stuck at ask Augures: fixed
https://discord.com/channels/795928814180892673/1336356509147336734 - Slave decoration attractivity not counted correct: fixed
https://discord.com/channels/795928814180892673/1336175707578961992 - Marble production and storage could built withouth ressources: fixed (added)
https://discord.com/channels/795928814180892673/1336174698752381000 - Wrong mode labeled at startscreen: fixed
https://discord.com/channels/795928814180892673/1335990292968378388 - Claymine showed wrong unlock values: fixed
https://discord.com/channels/795928814180892673/1336421931599134923 - Small horreum caused food loss when tribes deliver food: fixed
https://discord.com/channels/795928814180892673/1335736520375664673 - Humans sunken on the forum square: fixed
https://discord.com/channels/795928814180892673/1332645809279471676 - Slave flies on slave stage: fixed
https://discord.com/channels/795928814180892673/1327685214969004103
Story (and story related bugs):
- Story stuck after Hispania map – villa(Slave): fixed
https://discord.com/channels/795928814180892673/1336359390420144229 - Translation issue at first bribe attempt: changed from 10/200 to 1/20
https://discord.com/channels/795928814180892673/1335731875381252227
0.90.10
Balancing/Gameplay changes:
Bugs:
- The new street intersection element is not connecatble with houses: fixed
- No activated cities in careermode: fixed
https://discord.com/channels/795928814180892673/1335991535350579230 - Necropolis usage the same value from old cities: fixed
https://discord.com/channels/795928814180892673/1335761575830884433 - Wrong savegame label (story/career/sandbox): fixed
https://discord.com/channels/795928814180892673/1335990292968378388
Story (and story related bugs):
- Second bribe attempt in the first mission don’t unlock the regional trade: fixed
https://discord.com/channels/795928814180892673/1335755412020133959
0.90.09
Balancing/Gameplay changes:
- Radius of the medium batthouse increased from 20 to 27
https://discord.com/channels/795928814180892673/1330969696316428380 - Some port/harbor buildings have the wrong values: fixed
- Unlock sea-trading building needed happyness of cives, changed to peregrini
- the maintenance costs are adjusted for every difficulty level:
Hard = 1% (as it was already)
Normal = 0.5%
Easy = 0.2% - Better seasonal production in „normal“ and „easy“ mode.
- Altar radius changed. The Bonus of both rostra will be considered.
Bugs:
- Changed font in Settings menu
- Fountain requirementes happyness wrong: fixed
https://discord.com/channels/795928814180892673/1335294160722198638 - Map 0 – aequaduct overlapping adjusted
- Marble production shows the wrong number in the upper menu: fixed
- The NPC spawing number (graphic settings) didn’t work as expected: fixed
- Some carts trew errors in the log files: issue fixed
- Galdiator, Theater and Odeon Company don’t show the values on the world map: fixed
https://discord.com/channels/795928814180892673/1335466879812239432 - Clouds still active, even deactivated: fixed
https://discord.com/channels/795928814180892673/1335464635524059168 - Red field at market: removed
https://discord.com/channels/795928814180892673/1335456546615988345 - Wrong indicator at slave cages for attractivity: removed
https://discord.com/channels/795928814180892673/1335455722594504764 - Map 0 overlapping area at river border: fixed
https://discord.com/channels/795928814180892673/1335550026289647636 - Target Marker for Clay oven issue with button 2 and 3: fixed
- It was possible to set the import settings at the harbor even the harbor building is still in construction: fixed
- Import amount could go down to minus values: fixed
- Next delivery time at port was is wrong labeled: fixed
- Arenas and theaters don’t provide happyness to libertis anymore
- remove a tribe house leads to a loading issue – tiles buildable even if they are already used by buildings: fixed
Story (and story related bugs):
- Not possible to start the story mode.
https://discord.com/channels/795928814180892673/1335437292994564176
0.90.08
Balancing/Gameplay changes:
Bugs:
- Not possible to load any savegame or found a new city: fixed
- Settings menu can be opened from the startpage again
https://discord.com/channels/795928814180892673/1332272737602895872
Story (and story related bugs):
0.90.07
Balancing/Gameplay changes:
- Red Label at entertainment offers missing: fixed
https://discord.com/channels/795928814180892673/1331328907487739924
Bugs:
- “ map 0 “ label on world map removed
https://discord.com/channels/795928814180892673/1330914430099259424 - Marker for treasure still active after found it
https://discord.com/channels/795928814180892673/1330917121055653898 - Hispania Border not accurate: fixed
https://discord.com/channels/795928814180892673/1331609030065393714 - Map border issue on tutorial map: fixed
https://discord.com/channels/795928814180892673/1331608782844985434 - Camera jittering in Photo mode (seldom) fixed (probably – difficult to reproduce)
https://discord.com/channels/795928814180892673/1330966260258836500 - Unable to apply for office: fixed
https://discord.com/channels/795928814180892673/1333437408221597737 - Land Trade building not possible to buil: fixed
https://discord.com/channels/795928814180892673/1333437156877799454 - Hispania map buildable area on lake: fixed
https://discord.com/channels/795928814180892673/1333395581271281765 - Necropolis values not reseted after map switch: fixed
https://discord.com/channels/795928814180892673/1333395180346146876 - Tutorial map at wrong position: fixed
https://discord.com/channels/795928814180892673/1333360898995126273 - Bell options in tutorial visible: hidden
https://discord.com/channels/795928814180892673/1333488440251252860 - Red costs marker wrong at large theater: fixed
https://discord.com/channels/795928814180892673/1333096574506762322 - Canvas color not changable at arena stone: fixed
https://discord.com/channels/795928814180892673/1332989593129062503 - Ships on map 2 too high: fixed
https://discord.com/channels/795928814180892673/1333043899446591610 - bridge on map 2 missing part (wooden bridge 2): fixed
https://discord.com/channels/795928814180892673/1333025719852208148 - LOD issue at large temple: fixed
https://discord.com/channels/795928814180892673/1333002169930088459 - Small aequaduct street crossing: texture issue: fixed
https://discord.com/channels/795928814180892673/1332698351489257583 - Small aequaduct wall crossing blocking parts: fixed
https://discord.com/channels/795928814180892673/1332661017007751168 - Harbor destroy issue – wrong position: fixed
https://discord.com/channels/795928814180892673/1332656013551210598 - Garden 2×2 tiles color issue: fixed
https://discord.com/channels/795928814180892673/1332641143103426610 - Water supply on map 10 source issue: fixed
https://discord.com/channels/795928814180892673/1333461869373161597 - Suregon effect is wrong: fixed
https://discord.com/channels/795928814180892673/1333795560737472625
https://discord.com/channels/795928814180892673/1333788118557659308 - Villas can’t be built: fixed
https://discord.com/channels/795928814180892673/1333795196315631688 - Odeon shows wrong value: fixed
https://discord.com/channels/795928814180892673/1333790341127733289 - Equites and Senator Icon at wrong position – upper left menu: fixeed
https://discord.com/channels/795928814180892673/1333790833597485088 - Cold spring and hot summer events doesn’t last more than one week: fixed
https://discord.com/channels/795928814180892673/1333792569372442684 - Emperor takes too much a special taxation: fixed
https://discord.com/channels/795928814180892673/1333445229675548732 - Active Water supply radius issue: fixed
https://discord.com/channels/795928814180892673/1333461869373161597 - LOD issue at engineers house: fixed
https://discord.com/channels/795928814180892673/1334234123731996754 - Event collapse Insulae was broken: fixed
https://discord.com/channels/795928814180892673/1333783601547837541 - False fire report: fixed
https://discord.com/channels/795928814180892673/1333439069962895380 - Entertainment Calenmdar Costs calculation and indication on the world map changed
https://discord.com/channels/795928814180892673/1330616570552254508
Story (and story related bugs):
- Translation at decision buttons missing: fixed
https://discord.com/channels/795928814180892673/1331539423052959859
https://discord.com/channels/795928814180892673/1331608520097005679 - Infinity loop at Lupanar task: fixed
https://discord.com/channels/795928814180892673/1332312831139516507
0.90.06
Balancing/Gameplay changes:
- Unlock the clay mine 300 peregrini changed to 25
https://discord.com/channels/795928814180892673/1330229338569703504 - Brick storage costs reduced from 15 to 8 plus 1 scriptoria needed
https://discord.com/channels/795928814180892673/1330226797928775782 - If you play level very easy or level easy and you lost all respect points, you will get one additional chance to survie.
- The altar shows a radius
- French, Spanish and Italian texts are translated (not checked by humans) – only gameplay – not story text
- Camera zoom adjusted on start at regional map
- Key code K implemented for activate buildable fields
- Temples will also have blue arrows to indicate the direction
- Theater school removed. building too big.
- Thunderflash removed
Bugs:
- Tutorial button was not activated: fixed
- Settings window works also in world map
- No blueprint visible at arcades: fixed
https://discord.com/channels/795928814180892673/1330621932260818975 - If you don’t have enough slaves to build a marble mine, it shows you have not enough wood: fixed
- If you order wood from Rome, it will take the wrong amount of respect: fixed
https://discord.com/channels/795928814180892673/1331028023096377478 - Ore bloomery is not producing enough ore/iron: fixed
https://discord.com/channels/795928814180892673/1331028023096377478 - Smith net/gros production is wrong: fixed
https://discord.com/channels/795928814180892673/1331321426770399292 - Wrong achievement threashold for Domus buildings. Activated from 10 cives instead of 1000: fixed
https://discord.com/channels/795928814180892673/1330975998329622660 - Delete Pathfinding at prodctionm buildings tooltip stay forever: fixed
https://discord.com/channels/795928814180892673/1330978980697866353 - some bot buildable fields on map at the ocean: fixed
- Fountain/well markers (white) sometimes below ground
- It’s possible to bribe the governor withouth enough money: fixed
- If you are broke, the wrong values will be shown in the summary list: fixed
Story (and story related bugs):
- Story decision buttons withouth text: fixed
- ambush selection (faces) swap
https://discord.com/channels/795928814180892673/1330169927260438528 - If you start Mission 4, nothing will happen: fixed
0.90.05 (Only for Bug testers)
Balancing/Gameplay changes:
- Marble storage from 40 to 80 increased
- Option implemented to turn off clouds on world map.
Bugs:
- If you come back on the world map, the camera looks from north to the world. fixed – looks from south
Story (and story related bugs):
- Ship faster in the beginning of the story
- Marble amount at map start (map2) is increased
- Governor won’t come in a „few weeks“ new. in a „few months“ (city 1)
- Added some text to explain, you don’t have „fixed goals“ in city 1
- Added in-game tutorial messages how to produce marble (only inthe story mode).
- After relaod mission 2, an empty banner appears. fixed
0.90.04 (Only for Bug testers)
- Circus Company label visible on world map: hidden
- Found a new city UI window overlapping screen on widescreens: fixed
- Story window behind „load the terrain message“: order changed
- If no slaves are available to buy, a warning sign will be visible.
- People in front of rostra stand in construction field: fixed
https://discord.com/channels/795928814180892673/1328549976808095836 - Tutorial Text for market was repeating: fixed
https://discord.com/channels/795928814180892673/1328787600659447858 - Gallia Belgica Label removed on Map0
https://discord.com/channels/795928814180892673/1328596592164339774 - Npc too faar away from ground (House 10): fixed
https://discord.com/channels/795928814180892673/1327956112657350748 - Gizmo Icons removed from Regional view
https://discord.com/channels/795928814180892673/1326983424350748683 - Fish Source no 2 at the harbor on map 8 (central hill) is removed.
- It shows, 300 inhabitants needed for clay mine but it’s already unlocked with 10: fixed
- Candidate menu had too dark color: fixed
- Ask rome for goods – icon is missing in summary list: fixed
0.90.03
- Steam Achievement Hispania map always activated: fixed
https://discord.com/channels/795928814180892673/1327562752641994792 - Fontsize changed of personal skills
- Storypart not translated: fixed
https://discord.com/channels/795928814180892673/1327738089661005845 - Wagon frozen – no storty elements in the beginning: fixed
https://discord.com/channels/795928814180892673/1327710537412513822 - Slave UI background issue: fixed
https://discord.com/channels/795928814180892673/1327663601653256233 - Bridge Arches are not there anymore after loading a savegame: fixed
- After build a „large“ bridge monument, the savegame loads a small one: fixed
- Bridge development window has some issue with the red color: fixed
https://discord.com/channels/795928814180892673/1327575193614553098 - Small harbor building has black cube on top: fixed
https://discord.com/channels/795928814180892673/1327554002182864967 - Private money number scale issue: fixed
https://discord.com/channels/795928814180892673/1326976497030004756 - After you build a slave market or a customs, the carts sometimes don’t find the building: fixed
https://discord.com/channels/795928814180892673/1327331650387972258 - Large insuale No 11 has issues with some decoration patches: fixed
https://discord.com/channels/795928814180892673/1327612920032526368 - Scroll issue at merchant panel: fixed
https://discord.com/channels/795928814180892673/1327336646957596744 - UI issue (scale) on regional import panel: fixed
https://discord.com/channels/795928814180892673/1327331916751310898 - I removed the Cardo/Decumanus and Altar intro windows. Also the Vitruv introduction.
- Settings open in the regular view, not in the gameplay view.
- The thunder flash intensity is reduced.
- Priority of the bell at full graveyards increased
- If a house is build on a connection between two different road tiles, It showed it’s not connected: fixed
- UI issue if you ask the governor for a salary: fixed
- If the storage is full, it shows the tribe doesn’t produce/deliver food: fixed
Story related issues:
- Horse attack -9dB (sound volume)
- 1×3 temple in Aventicum disabled.
- Two windows at map start – second window removed
0.90.01
- Castellum Divisorium had 500 radius – changed to 25
- Visual grid was not correct at the outer parts of the map: fixed
- Fisherman on map 10 issue: fixed
https://discord.com/channels/795928814180892673/1322954166330589296 - Delete Savegames fixed
https://discord.com/channels/795928814180892673/1325477319350947841 - Two issues wth Cives gap fillers fixed:
https://discord.com/channels/795928814180892673/1326626240232423504 - Some issues with waves on world map: fixed
https://discord.com/channels/795928814180892673/1326617002340651109 - Harbor building construction element texture issue:fixed
https://discord.com/channels/795928814180892673/1322952617474654258 - Level 1 buildings shadow distance issue: fixed
https://discord.com/channels/795928814180892673/1320123194807554078 - Fisherhut area issue on map 10: fixed
https://discord.com/channels/795928814180892673/1321174384966373488
0.02.71
Important: The Savegames are not related to the game version anymore. You should have your save games after the update.
Balancing:
All events like collapsing houses, cold spring etc. are implemented.
- Brackets at difficulty level: removed
https://discord.com/channels/795928814180892673/1317505678050332702 - Tutorial stuck if you click on Settings: fixed
https://discord.com/channels/795928814180892673/1317444920516022294/1317535154205491290 - Unused maps removed in tutorial
https://discord.com/channels/795928814180892673/1317549105819553812 - After deleting a Savegame, the loading buttons are missing: fixed
https://discord.com/channels/795928814180892673/1317773293549387806 - After playing a tutorial, the savegames are not loaded in the savegame list: fixed
https://discord.com/channels/795928814180892673/1317551613732192277 - Missing information about yearly taxation added
https://discord.com/channels/795928814180892673/1316839048282898580 - Money Warning icon always visible at „apply for an office“: fixed
https://discord.com/channels/795928814180892673/1316113104349954099 - Switched field of bank in/out and added icons
https://discord.com/channels/795928814180892673/1312774954898554940 - Slave Merchant dosen’t deliver slaves: fixed
https://discord.com/channels/795928814180892673/1318604559811088414 - Icons visible at map start: removed
https://discord.com/channels/795928814180892673/1315720887235903498 - Large theater Upgrades some wrong icons: fixed
https://discord.com/channels/795928814180892673/1314974874296385558 - Constant Sound Issue cart on world map: fixed
https://discord.com/channels/795928814180892673/1294766973204299867
Story (German):
- Zwei Typos entfernt
https://discord.com/channels/795928814180892673/1317558878749196380 - 200 Bestechungssumme führt zu Schulden. Auf max. 20 gesetzt
https://discord.com/channels/795928814180892673/1317553870720860271 - Doppelter Tempel kann über Rand gebaut werden: Behoben
https://discord.com/channels/795928814180892673/1314538128987389972 - Rang wird in nächstes Spiel übernommen und nicht zurückgesetzt: Behoben
https://discord.com/channels/795928814180892673/1316780304106524734
https://discord.com/channels/795928814180892673/1307278542140342342 - Silve Girmentum oder wie das Ding auch immer heisst hat ein Flussproblem: Behoben
https://discord.com/channels/795928814180892673/1301280873127084173 - Man kann auf der Villakarte pleite gehen: Behoben
https://discord.com/channels/795928814180892673/1307278542140342342 - Alle unnötigen Marker und Namen wurden entfernt
- Sklavenversorgung bei Marmor Stadt wurde überarbeitet.
https://discord.com/channels/795928814180892673/1316771196565459066 - Knöpfe in der Story zu gross wenn es drei sind: Behoben
https://discord.com/channels/795928814180892673/1316112610545893396
0.02.70
Balancing:
For every Insuale, you can build 1 arcade (it was 2 before).
The arcades won’t give you 10 denari a week. It’s reduced to 3 denari a week.
Maximum corruption forum offices can deliver: 50 points – https://discord.com/channels/795928814180892673/1314962527251333160
- Wood markers visible on map 3: fixed
https://discord.com/channels/795928814180892673/1312739748267429909 - Fixed scrolling issues ar engineers house.
- Map 11 area issue: fixed
- https://discord.com/channels/795928814180892673/1312405691335446610
https://discord.com/channels/795928814180892673/1312436979140526100
https://discord.com/channels/795928814180892673/1312452570693763213 - Ships can’t move on map 7: fixed
https://discord.com/channels/795928814180892673/1312748444477034516 - Bathhouses don’t cost money as long they are not supplied by water and wood: changed
- Music repeat on world map after 3 seconds: fixed
https://discord.com/channels/795928814180892673/1313919340860543039 - Possible to move your travel cart on the world map in pause mode: fixed
https://discord.com/channels/795928814180892673/1313918114936655945 - Load a new game money/power in wrong order: fixed
https://discord.com/channels/795928814180892673/1313913548111478857 - Missing text at custom requirements: added
https://discord.com/channels/795928814180892673/1313891185563140237 - Slider and tutorials always pop up after reloading a map: fixed
https://discord.com/channels/795928814180892673/1314582273450053642 - Bridge not crossable (south side) map 11: fixed
https://discord.com/channels/795928814180892673/1314576836360929351 - Missing bell sound: fixed
Carts a little bit too high: changed
https://discord.com/channels/795928814180892673/1313891930794491944 - Texture issue at villa: fixed
https://discord.com/channels/795928814180892673/1315018911514890261 - Missing part of smith building at cursor: fixed
https://discord.com/channels/795928814180892673/1314978763058184272 - White plane at large bathhouse visible: removed
https://discord.com/channels/795928814180892673/1314967098883178626 - Level4 garden buildings has wrong label info and no construction elements: fixed
https://discord.com/channels/795928814180892673/1314972761730584717 - Divider at house 1 selection interface at wrong position: fixed
https://discord.com/channels/795928814180892673/1313526017830420575 - Wrong button font at start a new game button: fixed
https://discord.com/channels/795928814180892673/1313514979474935900 - Infowindow implemented for in game merchant trade system
- Issues with the circus construction: fixed
https://discord.com/channels/795928814180892673/1314966184302739497 - Map 10 several issues: fixed
https://discord.com/channels/795928814180892673/1314965827610476585 - People stick in front of the houses for too long: fixed
https://discord.com/channels/795928814180892673/1313524756443828274 - Flickering Waves at south west border of France: fixed
https://discord.com/channels/795928814180892673/1315352278672085072 - Aventicum Label at wrong position: fixed
https://discord.com/channels/795928814180892673/1315359867053019237 - Camera zoom too far e at map start: fixed
https://discord.com/channels/795928814180892673/1315720818822615182
Story (German):
Falsche Nachricht bezugnehmend auf vorherigen Bestechungsversuch: Behoben.
https://discord.com/channels/795928814180892673/1313528492675170368
Karrenerkennung verbessert (Auf Weltkarte):
https://discord.com/channels/795928814180892673/1305168469268103259
0.02.69
Balancing:
Ore delivery in regional map (11) changed to 1 item a week.
Personality values adjusted. Also wvailable in the sandbox mode now.
Food delivery on world map is cheaper.
Bugfixes:
Visual issue at save games: fixed
https://discord.com/channels/795928814180892673/1312122363306840065
Dialogue long name issue: fixed
https://discord.com/channels/795928814180892673/1312124094699012206
Missing upgrade text at stone arena: fixed
https://discord.com/channels/795928814180892673/1311778336552390666
Wrong icon ar ore mine user interface: changed
https://discord.com/channels/795928814180892673/1311369986639659060
Wrong plank texture at harbor: changed
https://discord.com/channels/795928814180892673/1311403985864757389
LOD issue at popina: fixed
https://discord.com/channels/795928814180892673/1311399764356497478
Wrong label text at start/stop production chain: fixed
https://discord.com/channels/795928814180892673/1311393346949746749
Some issues with the bridge arch on several maps: fixed on all maps
https://discord.com/channels/795928814180892673/1311378266749403156
Pyre sound issue – too loud not adjustable: fixed
https://discord.com/channels/795928814180892673/1309958739645829222
Border issue at map 11 at river: fixed
https://discord.com/channels/795928814180892673/1309942743186804807
Bell blocks pathfinding buttons: fixed
https://discord.com/channels/795928814180892673/1312455596783566853
Visual issue with lanista at stone arena: fixed
https://discord.com/channels/795928814180892673/1312442528192004210
Angry people at ore production when they are happy: fixed
https://discord.com/channels/795928814180892673/1312427961701630073
Cart starts at wrong position if a game was opened before: fixed
https://discord.com/channels/795928814180892673/1312433097169436762
Wrong start ressources (only visual issue): fixed
https://discord.com/channels/795928814180892673/1312432599582375937
0.02.68
Balancing:
Large Forum offices have a better costs/office space ratio.
Entertainment buildings need office spaces at the forum.
Small stone theater capacity reduced to 800. Weekly cost reduced to 40.
Weekly costs reduced of the „large“ wooden arena to 50.
You will get 200 more bricks at the beginning of a city map.
The maintenance costs will hit you after 8 and not 4 years.
The values for the first rank (questor) are lowered. 360 money needed and 35 respect points. Everything else is like it was. If you are interested in the calulation, check this post: https://discord.com/channels/795928814180892673/1300897257561788517
Lumberjack: cost change from 3 to 5 denari a week, production from 4 to 7 a week.
Woodwork: cost change from 6 to 22 denari a week, production from 10 to 18 a week.
(Average pcs of wood is about ~2deanri of production cost plus corruption)
Large clay pit: production change from 15 to 20 a week.
Brick production: cost change from 3 to 46 denari a week, production from 20 to 54 a week.
small kiln: cost change from 3 to 6 denari a week, production from 3 to 12 a week, wood usage from 3 to 7.
Brick Storage: capacity change from 250 to 350, weekly costs from 3 to 15 a week.
(Average pcs of brick is about ~3.5 deanri of production cost plus corruption – wood costs included)
Cart of the clay mine can carry 1000 pcs (100 before)).
Map 11 ist the map where we test the production balancing: Wood and Bricks are 180% more expensive at regional trade instead of own production and the amount is very low.
If you run out of materials for maintenance, every ~4th week (hard mode) a building gets destroyed (random factor). If you play the easy mode, it will be every ~13th week.
The farm building on the city map will have larger costs to build.
Emergency support from rome costs are reduced. Also the loss of respect.
Ressources to build latrines increased.
Ressources to build a lupanar increased.
Needed iron to build the small stone theater reduced.
Ore mines needs more slaves.
Merchants on wold map have new values.
Gameplay:
The tutorial is available again.
The rostra buildings (forum) allow you to extend the altar radius once.
The red border of the barbarian village is smoother.
More space at the hill of map11 to build buildings.
Additional info about events in the events menu regarding the bell icon.
Random dice button removed.
The necropolis, market and slave market buildings are not activated until you build the master building or reload a map. It’s to make it in the very beginning easier for new player.
Gladiatorschool available with 50 Cives instead of 50 Equites
It’s easier to buy small amounts of goods from a harbor.
Little blue arrows also implemented at scriptorias.
- No entertainment info window at taberna and popina anymore
https://discord.com/channels/795928814180892673/1307276586860412990 - Missing arrows at market 1003: fixed
https://discord.com/channels/795928814180892673/1307273035908382730 - Missing icons at the bell (lower right screen position): fixed
https://discord.com/channels/795928814180892673/1307271870172627035 - Maintenance costs used after 16 week instead of 8 years: fixed
https://discord.com/channels/795928814180892673/1307609591256711168 - Kilns used too much wood to produce tiles: fixed
- Popina take money twice a week: fixed
https://discord.com/channels/795928814180892673/1307694246165483560 - 3 of 4 fish sources on map 7 were not available: fixed
2 of 3 fish sources on map 8 were not available: fixed
1 of 2 fish sources on map 5 were not available: fixed - The smalest wooden theater didn’t show the entertainment values correct. It’s just a visual issue: fixed
- The smalest arena always had shades visible: fixed
https://discord.com/channels/795928814180892673/1307774368176279662 - Visual issue at sedan carriers: fixed
https://discord.com/channels/795928814180892673/1307742223848312974 - Some buildings for Peregrini are not destroyable: fixed
https://discord.com/channels/795928814180892673/1307718261990756432 - 2 visual street bugs on map 0: fixed
https://discord.com/channels/795928814180892673/1305920715010342952
https://discord.com/channels/795928814180892673/1305919461034819634 - White stick at corsica: removed
https://discord.com/channels/795928814180892673/1300431748915789936 - Music on world map ends after 15 min: looped
https://discord.com/channels/795928814180892673/1300410160484847647 - Wrong money label when founding a vicus (200). Changed to 10
https://discord.com/channels/795928814180892673/1307686064705765427 - It’s possible to build the altar in the center of a tribe area: blocked
https://discord.com/channels/795928814180892673/1308096282061176935 - Frozen icons at the map border: fixed
https://discord.com/channels/795928814180892673/1307626639349518346 - Wrong visual feedback at houses (% values at taberna): fixed
https://discord.com/channels/795928814180892673/1307276114267340850 - Gap filler can’t burn: fixed
https://discord.com/channels/795928814180892673/1308152662440677497 - not possible to select shade colors at theaters: fixed
https://discord.com/channels/795928814180892673/1308862487415881838 - Removed Quotas in German textelement.
https://discord.com/channels/795928814180892673/1309246749382152202 - In-Game tutorial Necropolis message at wrong klick: fixed
https://discord.com/channels/795928814180892673/1309218167549329449 - 3 letter bug in start screen in name field fixed:
https://discord.com/channels/795928814180892673/1309856887029633056 - Floods appear at the begginning of a game: changed
- Basilica UI has visual issues (white area): fixed
https://discord.com/channels/795928814180892673/1309939483751219250 - Not possible to attach buildings at slave market empty tile: fixed
https://discord.com/channels/795928814180892673/1309939770813710447 - Wrong divider icons at Cives houses: fixed
https://discord.com/channels/795928814180892673/1309941653846364250 - Issues when remove a barbarian village: fixed
https://discord.com/channels/795928814180892673/1309961685376958604
Story fixes/changes (German):
1. Zwischen Räuber und Villabesuch speichern und Spiel neu Starten bringt das Spiel durcheinander: Behoben
https://discord.com/channels/795928814180892673/1301162824311242814
2. Geht man zum Desktop von der Weltkarte aus, wird nichts gespeichert: Behoben
https://discord.com/channels/795928814180892673/1306544185486217216
0.02.67
Balancing:
The entertainment companies are balanced. points you will get, costs etc.
All buildings are balanbced when it comes to respect points.
City gates are much more expensive than before.
The respect points for the careermodus are balanced.
Port costs and capacity values changed.
The start ressources and respect points are lowered according to the new salary system.
Gameplay:
The market buildings have arrows to show the directions.
https://discord.com/channels/795928814180892673/1305921887510990848
Map 11 is activated and ready to test.
IMPORTANT CHANGE: If you will have 0 respect points, the game is over. The cities and world save will be deleted, the game is lost.
- Missing decoration icons /theater school added
- The costs of festivals and monthly single events are not counted correctly: fixed
- Tribal food delivery still visible even if you dismis the contract: fixed
https://discord.com/channels/795928814180892673/1305179003459735674 - If you save a street at the last construction step and reload the save game, the street takes forever to finish: fixed
https://discord.com/channels/795928814180892673/1305173593700827198 - Missing apartmenthouse UI information for happyness calculation added
Story fixes/changes (German):
1. Es war schwierig, die Stadt zu gründen da der Triggerpunkt zu klein war: Angepasst
https://discord.com/channels/795928814180892673/1305168469268103259
2. Speichert man zwischen der ersten und zweiten Bestechung in Germania, geht das Spiel nicht weiter: Behoben
https://discord.com/channels/795928814180892673/1305923950941048935
3. Familien Villa – kleiner Temple hat gefehlt: Behoben.
https://discord.com/channels/795928814180892673/1305915801357783090
4. Soldaten Geräusch auf Hispania Map: Entfernt.
https://discord.com/channels/795928814180892673/1305196319979077692
5. Falscher Räuber verdächtigt Mini-Game. Kein Ansehensverlust: Behoben.
https://discord.com/channels/795928814180892673/1301285453856509962
6. Germanien Stadt – Fluss Spiegelung: Behoben
https://discord.com/channels/795928814180892673/1301280873127084173
0.02.66 (only for Bugtester)
Balancing:
Minimum money to found a city: 10 denari (before 200).
Gameplay:
There is a new ferry close to Juliomagus:

Story fixes/changes (German):
1. Kommt man von der Marmorstadt zurück auf die Karte, gab es ein dead-end wenn man alles seriös gelöst hat (ohne Korrupt zu sein): Behoben
2. Entlaufener Sklave Story Part endete immer in einem dead-end: Behoben
0.02.65 (only for Bug Tester)
If a house is older than 4 years, It needs about 1.5% of the (regular) materials you used to built it weekly for maintenance. You can check the weekly usage in the city administration panel. If you ran out of resources, the chance of a building collapse is about 1.5% every week. Important note: It only affects residential buildings. If you hire a slave as an engineer, you can reduce the costs from 1.5% to 1%.
- Private Slave „Engineer“ implemented:
positive: material usage reduction
positive: less maintenance costs
negative: more denari needed to build buildings - Private Slave „Administrator“ implemented:
positive: reduction of corruption
positive: higher taxes
negative: slower move in of residents - Private Slave „Slave trader“ implemented:
positive: lower prices to buy slaves
positive: larger cage capacity
negative: higher corruption - Private Slave „Entertainer“ implemented:
positive: less weekly costs
positive: more entertainment value
negative: higher corruption - Private Slave „Augur“ implemented:
positive: Higher chance of more entertainment slots
positive: less Temple building costs
negative: higher corruption - Private Slave „Merchant“ implemented:
positive: Regional merchants offer more
positive: Regional merchants charge less
negative: tax reduction
Balancing:
Income and food production of gap fillers changed.
More iron at the map start.
Money to reach the next career step is adjusted.
The barbarian villages will offer between 6 and 30 food and between 20 and 35 money a week.
- If you drag a street an Vitruv will find something, the camera won’t move to the founded element.
https://discord.com/channels/795928814180892673/1301526897057988691 - Career menu not updating values: fixed
https://discord.com/channels/795928814180892673/1300897257561788517
0.02.64 (Only for Bugtesters)
- The chance of people steal from warehouse is reduced
https://discord.com/channels/795928814180892673/1301040142173081652 - Can’t contract a merchant on the empire map: fixed
https://discord.com/channels/795928814180892673/1301181798222397552 - Harbor building doesn’t show correct summarized capacity: fixed
https://discord.com/channels/795928814180892673/1301182408930099300
0.02.63
If you have more than 10% corruption in the city, it’s possible people steal goods from the warehouses.
Balancing:
The income of the market stalls is increased from 0.15 to 0.25. In this case, a regular marketing stall will cost 2 a week and if you rent it out you will get 3.75 a week.
Not enough graves means: (5-25% reduction (old) – new: 5-15%
The storage capacity of kilns is reduced (both size) – firewood and input storage
The slave market value is reduced by 85% (!). The value can be increased by point of sales buildings. The value is equal to the maximum slaves that traders will offer there at the same time.
Local god UCETIS effect reduced 5 times (save goods for construction).
Backyard buildings for Cives weekly income vs. costs balanced (much more expensive to build)
Clay pits deliver 50% less clay.
- From time to time carts were stuck in the storage and didn’t deliver wood to any facilities: fixed
- Gap fillers for Cives (houses) don’t accept a right click: fixed
0.02.62
Gameplay:
If a building burns, the camera will focus on it and the speed will be reduced to 1x
0.02.61 (Only for Bugtesters)
Gameplay:
The career mode is implemented (not balanced)
If you get a rank in the career, you get a yearly taxation by the emperor
The maximum salary you can ask for is related to your rank
- Costs of harbor buildings calculation not with corruption factor: fixed
- Post still costs even you deleted them: fixed, wrong cost calculation also fixed
https://discord.com/channels/795928814180892673/1297128046452543540 - Wet buildings will burn too: fixed
- Issue with 2 horrea – food delivery: fixed
https://discord.com/channels/795928814180892673/1297127976223248505 - a stopped building is still stopped after demolish and rebuild: fixed
https://discord.com/channels/795928814180892673/1298128728177508454
0.02.60 (Only for Bug testers)
- Doctor house doesn’t show the costs: fixed
All upgrade issues at the doctors house fixed - Aqueduct street crossing didn’t save street type at save game: fixed
https://discord.com/channels/795928814180892673/1297456026055872554 - If you travel on the world map, your cart will only meet people if the city where the contact is, is also your final destination.
- Release somebody in a patronat system gives adds instead of subtract respect: fixed
0.02.59
Balancing:
Gap Filler Peregrini (D) old food: 1 new food: 2
Popina and Taberna needs more ressources to build
- no support from Rome on map 8 and 9: fixed
https://discord.com/channels/795928814180892673/1295868804198563934 - Large grave monument blocking issue: fixed
https://discord.com/channels/795928814180892673/1296017898351099955 - Square is not longer at the street menu – moved to decoration
https://discord.com/channels/795928814180892673/1296462688192430080 - Street dragging money issue: fixed
https://discord.com/channels/795928814180892673/1296459155875565669 - Fire fighters destroy burning buildings: fixed
Fire fighter button issue (number counting) is fixed - Popina and Taberna costs are not calculated: fixed
https://discord.com/channels/795928814180892673/1296926556886925352 - Firefighter water upgrade didn’t work: fixed
0.02.58
- Firefighter was buggy: fixed a lot of things
https://discord.com/channels/795928814180892673/1288169376939507818 - Gapfiller F (Level 1) not able top right click: fixed
https://discord.com/channels/795928814180892673/1296025851128971284 - Medium arena: missing gladiators, broken bread upgrade, not counting costs: fixed
https://discord.com/channels/795928814180892673/1296021137909874698 - Small theater visual bug during construction process/delete mode: fixed
https://discord.com/channels/795928814180892673/1296018901972553730
0.02.57
- Blacksmith building not visible: fixed
https://discord.com/channels/795928814180892673/1295650764386992181 - Iron mine doesn’t deliver goods: fixed
https://discord.com/channels/795928814180892673/1295649713328226345 - Destroy a bridge an build a new one with the same cursor, deleted parts of your city: fixed
- Bridge not usable on map 0: fixed
https://discord.com/channels/795928814180892673/1295650996852228106 - Marble engineer bonus only 50% instead of 75%: fixed
https://discord.com/channels/795928814180892673/1295789287497007124
0.02.56
Balancing:
Small Stone theater needs more resources, increased weekly costs.
Weekly costs of a poppina is 22 a week
- Drag a small aqueduct doesn’t show brick costs: fixed
- Small stone theater can be built over specific spots like gravel road: fixed
https://discord.com/channels/795928814180892673/1294876380093349888 - Map 5 small gap on wooden bridge (no 4): fixed
- Map 9 issues with bridge in the west: fixed
https://discord.com/channels/795928814180892673/1294672387979350046 - Graves yards not possible to build to each other (sometimes): fixed
- Stone bridges have an advantage of speed for carts.
- Entertainment in game tutorial doesn’t show up at tabernas, popinas and lupanars
- Vitruv can’t pass bridges on map 9: fixed
- Lupanar sounds reduced
- Castellum divisorium wrong not labeled connected always: fixed
https://discord.com/channels/795928814180892673/1295404702212685894 - Pause menu changed. No clicks possible during pause
https://discord.com/channels/795928814180892673/1295008059755728916
0.02.55
Balancing:
Slave Cages needs much more scriptorias than before (be careful)
Features:
The foreign trade menu offers an exchange market where you can exchange goods.
- Map 9 implemented
- Vitruv can’t cross the bridge after reloading the map: fixed
https://discord.com/channels/795928814180892673/1293194826161852447 - Engineer Upgrades at the end of the list created some issues: fixed
- Fire fighter flag don’t show the wind direction: fixed
- Forum small corner not connectable: fixed
https://discord.com/channels/795928814180892673/1296451791298232320
0.02.54
Balancing:
Peregrini needs 0.4 Food for each inhabitant (old 0.32)
Cives needs 0.75 Food for each inhabitant (old 0.38)
Marble storage capacity from 200 to 40 reduced
- The chance a famous roman dies was almost 0: fixed
- Minerva don’t have an effect on engineers upgrade: fixed
- After savegame load, no slaves in stock: fixed
https://discord.com/channels/795928814180892673/1292598427594784889 - Wrong hover icon on first level 2 house: fixed
https://discord.com/channels/795928814180892673/1292608331919397007 - In game tutorial for firefighters don’t show up: fixed
0.02.53
Balancing
The chance that you can build a big tomb monument starts at 400 inhabitants but gets lower if you have more inhabitants.
Fire Towers and Fire Station needs scriptorias at the forum
It’s easier to get the education bonus than before. Not a lot party, missing, kidnapping etc anymore
80 happiness instead of 90% needed to build a fisherhouse
Feature
It’s possible on specific maps (5 and 7), part of the map gets flooded.
- Tax station costs don’t count: fixed
https://discord.com/channels/795928814180892673/1291764471097987123 - Curves for aequaducts can be built by hand
- Calendar doesn’t show date after save game load: fixed
https://discord.com/channels/795928814180892673/1292236794422890577 - After reload the city, the wrong bridge arch is loaded: fixed
- More trees and bushes on map 7
0.02.50 (only for Bug testers- 0.02.51 not published)
Balancing
The radius of the water tower and castellum divisorium is extended
- Upgrades from bathhouses don’t affect the happiness: fixed
- Weekly food cost of the arena changed to one time food cost
https://discord.com/channels/795928814180892673/1289586042269339709 - Large thermae had wrong roof texture: fixed
- Villa in sky: fixed
- No water supply from aequaduct on map7: fixed
https://discord.com/channels/795928814180892673/1289986842472480850
0.02.49 (Only for Bug Testers)
Balancing
Important Change: the season to produce food is more harsh than in mediterran maps (3 and 8).
- After reload the game in the story mode, the cart should go back at the last save point: implemented
- With the H key, you can jump to all firefighters
- Auto destination for buildings that needs wood turned off
https://discord.com/channels/795928814180892673/1289937254403412050
0.02.48 (Only for bug testers)
Balancing:
The iron production chain is adjusted.
The large basilica offers some corruption reduction.
More inhabitants needed to unlock the apartment building stages
Firetower will costs more ressources. Their weekly costs are increased
- Fog hides ore mine on map 8
https://discord.com/channels/795928814180892673/1288314768813330514 - Theater/Arena/Odeon showed the wrong happiness numbers (sometimes): fixed
https://discord.com/channels/795928814180892673/1288884189319659593 - Happiness will show the real values above 100%
https://discord.com/channels/795928814180892673/1289174405938937900 - No visible radius for water towers and castellum divisorium
https://discord.com/channels/795928814180892673/1288609714308911224 - Carts can’t remember their target after a map load (so
- Visual bridge issues (south bridge on map 7): fixed
https://discord.com/channels/795928814180892673/1289464283687813122 - Engineers costs (training) was for free: fixed
https://discord.com/channels/795928814180892673/1288568351626493972 - Aquaduct not available after it was destroyed: fixed
https://discord.com/channels/795928814180892673/1288575029998649454
0.02.47 (Only for bug testers)
Balancing
Small kiln needs-25% wood
Engineer saves 30% instead of 10% at wood usage for kilns
Radius of the medium bathhouse increased from 13 to 20 tiles
- Upgrade free bread for small stone theater not available: fixed
https://discord.com/channels/795928814180892673/1288136466609868902 - The upgrade of the small thermae is broken. leads to a „crash“: fixed
https://discord.com/channels/795928814180892673/1286440641659666554 - Salary logic is broken. It supplied the money twice: fixed
- Wrong icons at marble production: fixed
https://discord.com/channels/795928814180892673/1287851672634265630 - Festival upgrades at temples doesn’t cost food: fixed
https://discord.com/channels/795928814180892673/1287532688064122912 - wrong label info for unlock a theater: fixed
https://discord.com/channels/795928814180892673/1287531342137004092
0.02.46 (only for Bugtester)
- Map 7 white area on stone bridges: fixed
https://discord.com/channels/795928814180892673/1287766929460695111 - It’s possible to build a 3×3 tomb monument on a grave yard: fixed
https://discord.com/channels/795928814180892673/1287597809301979178 - Map 7 stone bridge was not usable: fixed
https://discord.com/channels/795928814180892673/1287590681908346942 - Buildings losing their upgrades: fixed
https://discord.com/channels/795928814180892673/1286526733398573066 - The thermae used the double amount of firewood every week: fixed
https://discord.com/channels/795928814180892673/1287567485540892723
0.02.45
- If you pressed the small save button, the game was frozen: fixed
https://discord.com/channels/795928814180892673/1285307406250934272 - After you left a city back to the empire, the power points and the money was not saved: fixed
- The two bridges south on map 7 had some issues after reloading the game: fixed
https://discord.com/channels/795928814180892673/1287379130014503004
0.02.44
Balancing:
The chance an engineer will come back with knowledge is increased by 35%
- Not able to build a marble quarry on map 3 if you build a road there before: fixed
- Save Load of story and Sandbox mode had some issues. It loaded always the story mode if you started it once: fixed
https://discord.com/channels/795928814180892673/1286352904848146473 - All bridge issues on map 5 fixed.
https://discord.com/channels/795928814180892673/1285309462504280185 - Not possible to order help from Rom on map 7: fixed
https://discord.com/channels/795928814180892673/1286852389042782282 - Second map 0 in the Germania Magna wood removed:
https://discord.com/channels/795928814180892673/1286977763957411930 - Bandit camp removed
https://discord.com/channels/795928814180892673/1286979413363392572 - Gambling marker not visible: added
https://discord.com/channels/795928814180892673/1286977629479505992 - Treasure marker active but no function: fixed
https://discord.com/channels/795928814180892673/1286979705383157760 - Small arena just 1×1 field blocked: fixed
https://discord.com/channels/795928814180892673/1287002249914089483
Arena and theater values adjusted
https://discord.com/channels/795928814180892673/1286562170263568434 - Firewood usage of kilns was wrong. Label renamed and amount reduced of the large kiln:
https://discord.com/channels/795928814180892673/1286546260991410177
0.02.43 (only for Bugtesters)
- Street construction costs money even they are blocked: fixed
https://discord.com/channels/795928814180892673/1142409205958053958 - Not possible to build the lower aqueduct: fixed
0.02.42
Balancing:
Level 1 house „C“ needs more resource but offers more space for inhabitants.
- Cart path finding on world map was buggy: probably fixed
https://discord.com/channels/795928814180892673/1285658492824457276 - The user interface in the administration panel for food is updated. You should have a better understanding why you don’t produce food
- Color of sea is changed on world map
- some regional producers didn’t deliver food on map 3: fixed
- The Rostra will show you news from the empire.
0.02.41
- No food delivery on map 3: fixed
- Marble quarry could not get any slaves to work: fixed
- Delivery from Rome doesn’t show a red warning if you don’t have enough money: fixed
- Marble production entrance doesn’t work: fixed
- Stone bridge wrong position at map 0: fixed
https://discord.com/channels/795928814180892673/1285309462504280185 - Small arena too large at selection: fixed
https://discord.com/channels/795928814180892673/1285307821918916629 - Circus button always visible at start: fixed
Exit button doesn’t work in tutorial: fixed
https://discord.com/channels/795928814180892673/1285160269823348788
0.02.40
Balancing:
The rented-out market stalls will give you 0.15 money per week instead of 0.05
- The main market building blocks the carts: fixed
- Two brick and two wood producing companies are added to map 3
0.02.39
Balancing:
Liberti will eat 10% more food
Slave merchants will deliver slaves based on the attractivity of the slave market.
All merchants can carry 500 pcs instead of 100
- Food pie chart don’t work: fixed
https://discord.com/channels/795928814180892673/1280515425183989842 - Reduced the mean at the inhabitants menu: fixed
https://discord.com/channels/795928814180892673/1279805244531937310 - Import cart food capacity increased to 400 items
https://discord.com/channels/795928814180892673/1280235176315715584 - Test values removed for Syracuse (Engineers house):
https://discord.com/channels/795928814180892673/1279845754466340945 - Wrong hover button at engineers house: fixed
https://discord.com/channels/795928814180892673/1279845644965777501 - Aqueduct wrong position on map 5: fixed
https://discord.com/channels/795928814180892673/1279843184968466445 - Wrong text in the right-click menu at the port buildings: fixed
https://discord.com/channels/795928814180892673/1279805610984214638 - Wrong title for basilica (right click menu): fixed
https://discord.com/channels/795928814180892673/1277309562621263933 - Unknown merchant ship delivery time: fixed
https://discord.com/channels/795928814180892673/1280560796882964682 - Border marker to long on map 7: fixed
https://discord.com/channels/795928814180892673/1281885480794718249 - Possible wood source increased on map 7
- Two issues with markers on the regional map on map 7: fixed
https://discord.com/channels/795928814180892673/1281678501023580272 - Bridge is visible on regional map at game start: fixed
https://discord.com/channels/795928814180892673/1282222937063297098 - Fake spawn part on map 7 visible: fixed
https://discord.com/channels/795928814180892673/1281951832658284554 - No import from northern part of map 7: fixed
https://discord.com/channels/795928814180892673/1282006720809275412
https://discord.com/channels/795928814180892673/1282004855787094187 - Wrong texture when zoom out at industrial road curve: fixed
https://discord.com/channels/795928814180892673/1282219114902847519 - Not possible to build a marble mine: fixed
https://discord.com/channels/795928814180892673/1281993782233010388 - Street connected with the gate – level issue: fixed
https://discord.com/channels/795928814180892673/1282016260628156526 - Overlapping UI Element at Brick factory: fixed
https://discord.com/channels/795928814180892673/1282004353271468112 - Costs of tax station not visible: fixed
https://discord.com/channels/795928814180892673/1281985228025630770 - Not possible to make a contract with the merchant on the empire map: fixed
0.02.38
Balancing:
The costs of the Harbor is increased.
The internal storage of the farm is increased.
The spoilrate of the large horreum is reduced from 3 to 1%
- Roof texture medium bath was wrong at far zoom: fixed
https://discord.com/channels/795928814180892673/1279848909086130216 - Medium bath house upgrades created a dead end in a save game loading process: fixed
https://discord.com/channels/795928814180892673/1279801538516357120
0.02.37
Balancing:
The costs of the Aqueduct construction are increased.
The clay production station can store 450 items (60 before)
The wood storage can store 600 items (300 before)
- Ore mine marker visible at map load: fixed
https://discord.com/channels/795928814180892673/1278263258901647382 - Warning icons (ressources) not visible, if you build an aqueduct: fixed
0.02.35 – 0.02.036
There was a bug that prevent you from start the maps. It’s fixed in the next version. Sorry.
0.02.34
Balancing:
The costs of the engineers house are changed.
The capacity of the medium wooden arena is reduced to 1000 inhabitants.
Tax income of insulaes reduced by 25%
New features:
there is an engineer available that will bring back 50% of the material (wood, iron, bricks, marble) you spent to build the building if you destroy it.
- the top menu for resources had some issues with the diagram and the values: fixed
https://discord.com/channels/795928814180892673/1277211790882902030 - The lupanar, the latrines and the engineer house were calculated twice: fixed
- Port end element right has a visible marker: removed
https://discord.com/channels/795928814180892673/1271525298034315378 - Missing bridge Element on Map 5: added
https://discord.com/channels/795928814180892673/1274703228407382056 - Mini Tutorial for firefighters implemented
0.02.33
- The ship on map 5 doesn’t travel that long until it reaches the start position anymore.
- Lupanar costs are not calculated correctly: fixed
https://discord.com/channels/795928814180892673/1275504596629852238 - Issue with sandbox loading: fixed
0.02.32
- The tutorial didn’t work. It seems there was a license issue. It’s probably fixed: I bought a commercial license.
- The Cardo/Decumanus Window at the beginning is visible, even you already built a city: fixed
- The settings are reset after every update: fixed
https://discord.com/channels/795928814180892673/1275516099777134683 - No space allowed in city names: fixed
https://discord.com/channels/795928814180892673/1275525700920676474 - Tooltip info too far right: fixed
https://discord.com/channels/795928814180892673/1275524888127471646
0.02.31
Balancing:
Amount of residents reduced in Insulae by 60%
Tax income from Insulae residents reduced
The pier is available with 40 instead of 120 insulae residents
The clay mine will costs 7 money a week
The impact of the gallo-roman gods is 5 times higher
New features:
If you build a building that has a supply radius, you will see the supply of other buildings during the cursor movement process
There is a new small button where you can see some insights of your city.
You will be able to build only one tax station

- Wrong texture at round temple selector: fixed
https://discord.com/channels/795928814180892673/1274708013646741574 - Marble delivery from wrong direction on map 5: fixed
https://discord.com/channels/795928814180892673/1275504071129829467 - Weekly costs calculation of temples wrong: fixed
https://discord.com/channels/795928814180892673/1275523102343692290 - Confusing food delivery from tribes (added a hint to explain)
https://discord.com/channels/795928814180892673/1275765705110716517 - No slave delivery on map 5: fixed
https://discord.com/channels/795928814180892673/1275773098343534592 - Wrong icon an contract list for vicus taxation: fixed
https://discord.com/channels/795928814180892673/1275776908684169236 - sail in the map center: removed
https://discord.com/channels/795928814180892673/1275754234574405765 - Marker still there after vicus was contracted on the regional map: fixed
https://discord.com/channels/795928814180892673/1275776056305127457 - Wrong icon, pedestrian costs: fixed
https://discord.com/channels/795928814180892673/1275535313938288652 - Button to go back to the world map is activated on the city map ui
- Level 1 backyard home c not connectable on one side: fixed
https://discord.com/channels/795928814180892673/1275758395760312433 - Liberti hover message – wrong text: fixed
https://discord.com/channels/795928814180892673/1275756042503852032 - Strange Camera movement with pan mode on: fixed (probably)
https://discord.com/channels/795928814180892673/1264304091530661958 - water source on map 5 on wrong position: fixed
https://discord.com/channels/795928814180892673/1275531844414210148 - Tree and empty space issue on map5
https://discord.com/channels/795928814180892673/1276151288660230144 - Small arena always shows the canvas: fixed
https://discord.com/channels/795928814180892673/1276185721065181264 - Theater school no blueprint and wrong label: fixed
https://discord.com/channels/795928814180892673/1276181751793979463 - If the cart can’t unload the goods, it won’t loos the goods anymore.
https://discord.com/channels/795928814180892673/1276220551047675978 - If the cart can’t unload the good because the storage is full, the bell will ring on stage 2
https://discord.com/channels/795928814180892673/1276220551047675978 - Calculation of happiness of small arena and theater was wrong: fixed
https://discord.com/channels/795928814180892673/1275933341526524036 - Vitruv is already on the map (map 5) when the game starts: fixed
https://discord.com/channels/795928814180892673/1275881430882193509 - Tribe menu shows up on the regional map: fixed
https://discord.com/channels/795928814180892673/1275944046673526855 - If you start a map and left it immediately, you won’t be able to start it again: fixed
https://discord.com/channels/795928814180892673/1276535843787505785 - Gapfiller level 2 buildings E doesn’t provide any information what it will produce: fixed
https://discord.com/channels/795928814180892673/1275923220373176330 - Clay mine doesn’t have any costs: fixed
https://discord.com/channels/795928814180892673/1275920020920336385 - Building counter level 2 building a was not working: fixed
https://discord.com/channels/795928814180892673/1275909924454662204 - Clay logistic don’t need slaves: fixed
https://discord.com/channels/795928814180892673/1275908082941296762 - Farm had too many entrances: fixed
https://discord.com/channels/795928814180892673/1276651318186086503 - All UI Top Menu for resources fixed. Showed no data, stock was always full
https://discord.com/channels/795928814180892673/1275907076626976853
0.02.30
Balancing:
Costs for every bathhouse increased
- The bathhouse also shows and calculate corruption
- New hover info for the apartment houses
- Gap filler wrong construction element: fixed
https://discord.com/channels/795928814180892673/1274745986299727953 - No start of a new map possible: fixed
0.02.29
Balancing:
Most of the buildings only need 1 scriptoria/office on the forum
Small arenas weekly cost: old = 25, new = 15
- Fog issue at map start is fixed
https://discord.com/channels/795928814180892673/1273669911297789982 - Marble quarry only partially visible after map reload: fixed
https://discord.com/channels/795928814180892673/1273339256248602674 - Bridge was missing after save game load: fixed
https://discord.com/channels/795928814180892673/1273338858565664830 - Radius and wood storage of the bathhouse adjusted
https://discord.com/channels/795928814180892673/1273025229882392627 - Fart and well noises adjusted and not looped anymore
https://discord.com/channels/795928814180892673/1273026241737265253you - Respect points can’t go below 0
- LOD issue with farm: fixed
https://discord.com/channels/795928814180892673/1274400497268297839 - Strange camera movement when sub menu of buildings is open: fixed
https://discord.com/channels/795928814180892673/1264304091530661958 - Upgrades not visible after map reload: fixed
https://discord.com/channels/795928814180892673/1274373785683755030 - Bridges on map 5 at wrong position on regional map: fixed
https://discord.com/channels/795928814180892673/1274385722098323648 - Jupiter giant column construction issue: fixed
https://discord.com/channels/795928814180892673/1274636754250633298 - Cost explosion at the small bathhouse: fixed
0.02.27
- I removed the two test buttons on the city map.
- The denarii icon is changed on the world map
https://discord.com/channels/795928814180892673/1272476664626020392 - Icon in private money summary changed
https://discord.com/channels/795928814180892673/1272476664626020392 - Wrong calculation of the city founding respect points: fixed
- Respect points tracking list not reset after map reloading: fixed
0.02.26
- The costs of the arenas are changed to get a better balancing. You won’t get enough entertainment points. You should hire a gladiator company. You will find them on the world map or the people with the bugtester-role on discord with the cheat menu.
- The entertainment system is changed:
the arenas etc. will give less points. Get more points, you can upgrade the arenas etc. or you hire an entertainment company on the world map. As soon you have hired the company, you can use it in every(!) city. - Brick an food delivery from the region didn’t work: fixed
https://discord.com/channels/795928814180892673/1272155269727649825 - Height of the necropolis adjusted
https://discord.com/channels/795928814180892673/1272236771664461944
0.02.25
- IMPORTANT: The weekly costs of some buildings are increased (Tax station for import etc.) Check it before you build it!
- You can’t build regular buildings on the clay field anymore.
- If you discover something, there will be a sticky message on the screen.
https://discord.com/channels/795928814180892673/1267025611759816757 - You can train Gladiators in the gladiator school or actors/singer in the Schola Ludorum building instead of renting them from some companies.
- The grid layout the the city map is disabled at the game start. You can enable it with the L key as usual.
- The tax income is increased by 25% for level 1 inhabitants and 15% for level 2 inhabitants.
- I reduced the time when it’s raining by 75%.
- The villa rusticae food supply in the region is adjusted for every map. The delivered too much food for almost no money.
https://discord.com/channels/795928814180892673/1269370289049829478 - Hover text doesn’t disappear after mouse hover: market – fixed
https://discord.com/channels/795928814180892673/1269363565144441033 - Fire tower had wrong weekly costs: fixed
https://discord.com/channels/795928814180892673/1269312816662183957 - Carts use the market as a short cut. It’s still possible. The carts won’t go through the market stalls, just on empty squares. The prefer the regular street more than the market short cut.
https://discord.com/channels/795928814180892673/1269276487245103174 - Tha small bathhouse is not destructible during the construction process: fixed
https://discord.com/channels/795928814180892673/1269296011013259337 - Fisherman and harbor buildings let the no water connection stay on the screen forever: fixed
https://discord.com/channels/795928814180892673/1269289502090985604 - The fishing area didn’t work always when you tried to build a fisherman hut: fixed
https://discord.com/channels/795928814180892673/1269287491756626013 - If you found a water source, the marker didn’t disappear: fixed. The bell will also ring if you found some resources.
https://discord.com/channels/795928814180892673/1269263978861694976 - The food production of the local tribe is implemented in the upper menu part
https://discord.com/channels/795928814180892673/1269279581446082692 - a new menu is implemented in the administration panel. You will see how much food you import and use. You also see a larger diagram with 120 instead of 60 weeks. With this new diagram, you will get a better idea of how the value changed over the weeks.
- After you build the altar, the camera won’t focus it anymore just because it’s built. You still can focus it with the key C (center)
https://discord.com/channels/795928814180892673/1269260796404432986 - If you build a city, it only took 5 respect points and not 7 as mentioned: fixed
https://discord.com/channels/795928814180892673/1269251264466784297 - If you reload the map, the „fake carts“ (visitors) never showed up again: fixed
https://discord.com/channels/795928814180892673/1268979432559738921 - If you change the camera speed, the border scrolling was disabled: fixed
https://discord.com/channels/795928814180892673/1268929716421787659 - The large horreum didn’t show you need a calendar to build it: fixed
- No gizmos above import carts: fixed
https://discord.com/channels/795928814180892673/1269676147059462268 - Pyre radius was not visible 100%: fixed
https://discord.com/channels/795928814180892673/1269716921478283275 - LOD issue theater: fixed
https://discord.com/channels/795928814180892673/1269678510021021696 - If you delete something and immediately build a street, the street cursor is kind of broken. It won’t show the street tiles as preview: fixed
https://discord.com/channels/795928814180892673/1269669356925878365 - The Arena Upgrades were tested and fixed.
- Large Grave has wrong arrows: fixed
https://discord.com/channels/795928814180892673/1270804217749045289 - Order goods from Rome not possible on map 2: fixed
https://discord.com/channels/795928814180892673/1269714706201968771 - There was a wrong calculation of the street bonus at some buildings: fixed
https://discord.com/channels/795928814180892673/1269367878042255474 - Some regional contracts could not be canceled: fixed
https://discord.com/channels/795928814180892673/1270797199025901689 - Not possible to open the festival calendar: fixed
https://discord.com/channels/795928814180892673/1269717399171502081
New Inhabitants Move in (Balancing)
less than 40% Happiness 10% possibility a resident moves out
40 – 60% Happiness, 10% possibility every week of a new resident
61 – 70% Happiness, 20% possibility every week of a new resident
71 – 80% Happiness, 30% possibility every week of a new resident
81 – 90% Happiness, 50% possibility every week of a new resident
91 – 100% Happiness, 100% possibility every week of a new resident
Tips:
1. Build city streets in front of a residential building. No expensive but weekly costs and a happiness boost.
2. Get taxes from the local tribes. Free money or food – it will help a lot.
3. If you run out of money, rent out your unused market stalls (right click on the market)
How to import goods from the empire map
- Meet a merchant on the empire map and sign a contract. If you have a bug-tester role, you can cheat a merchant contract.
- Find an area with Vitruv (Engineer/Scout) on the city map, where you can build a harbor.
- Build some harbor buildings.
- Build a „trade building water“
- As soon the „trade building water“ is built, right click on the building and go into the harbor settings. There you can select import/export goods etc.
- Important: Merchants where you meet on the empire map will only deliver goods by ships.
0.02.24
- White sticks in the sea close to Massilia visible: fixed
https://discord.com/channels/795928814180892673/1262477112342741032 - It‘ is not possible to click the already discovered tribe on some maps to remove them: fixed.
- Water sources are not available after a map reload: fixed
https://discord.com/channels/795928814180892673/1262063066808324130 - Burning houses will still burn after you reload the game.
https://discord.com/channels/795928814180892673/1262063066808324130 - German „welcome back“ changed to a nicer version. not translated yet in other languages.
https://discord.com/channels/795928814180892673/1262456339519504415 - Screen border camera movement too fast at high game speed. Should be the speed same at every gamespeed-level.
https://discord.com/channels/795928814180892673/1263163064350540000
https://discord.com/channels/795928814180892673/1264304091530661958 - If you build a city gate, you will earn some money for every cart passing the gate.
- The more colorful mode is set to standard. The original color mode is set as 3rd option.
- The winter light is not so dark anymore.
- You can’t find Vitruv anymore until he is visible.
https://discord.com/channels/795928814180892673/1264207765581336607 - I implemented a menu where you can see what affected your respect points and your private wealth.
https://discord.com/channels/795928814180892673/1264312104417099866 - After Save/Load a city, the slaves were missing: fixed
- Hover message at market buildings sometimes stay forever: fixed
https://discord.com/channels/795928814180892673/1264305349910069288 - If you destroy an engineers house, the engineers don’t relocate to an empty engineers house: fixed
https://discord.com/channels/795928814180892673/1262408875970265139 - Wood Source on Map 2 was at the wrong place: fixed
https://discord.com/channels/795928814180892673/1264868136486703104 - Wood arrows look in the wrong direction: fixed
https://discord.com/channels/795928814180892673/1264868136486703104 - If you went from the city map to the world map and back to the city map, the private money and prestige changed to old values: fixed
https://discord.com/channels/795928814180892673/1264884928026247208
https://discord.com/channels/795928814180892673/1264672263765098636
https://discord.com/channels/795928814180892673/1264213187939795086 - Finally the first inhabitants with the new system are implemented.
- Citymap 2 got a brick and an iron delivery in the region.
https://discord.com/channels/795928814180892673/1264670510873055243 - Vineyard on villa map was not visible during construction: fixed
https://discord.com/channels/795928814180892673/1264213354419847228 - Several issues with the message when you found a new villa: fixed
https://discord.com/channels/795928814180892673/1264861298429005856 - Camera (world map) will focus the travel cart after the map load
https://discord.com/channels/795928814180892673/1264859759148793878 - A message came up as soon you hitted the post office on the world map: fixed
https://discord.com/channels/795928814180892673/1264287346115739648 - Message window during a loading process of an existing map was confusing. Changed/fixed
https://discord.com/channels/795928814180892673/1264258706980212836
https://discord.com/channels/795928814180892673/1264291757022122116 - Villa walls can’t be deleted: fixed
https://discord.com/channels/795928814180892673/1265731332823060520 - Wrong buildings on decoration buttons on villa map: fixed
https://discord.com/channels/795928814180892673/1265730027178295376 - Fog during the map loading process. New message implemented: „please wait“
https://discord.com/channels/795928814180892673/1265302978835910750
https://discord.com/channels/795928814180892673/1262020492811046974
0.02.23
- The harbor buildings needed the wrong resources. Changed to wood and bricks
https://discord.com/channels/795928814180892673/1261568004982833203 - Merchant ships foam doesn’t disappear from time to time.
- Slider in merchant menu changed from percentage to a fixed value from 1 – 5000 pcs.
- Goods on merchant boats are visible now.
- Merchant ships come back only after a couple of weeks and not immediately.
- Information about when a merchant will come back is fixed. Showed always: unknown.
- Vitruv’s scanner graphic is visible for 360 degrees. Sometimes it was hidden during the scanning process.
- 10 different merchants are available.
- If Vitruv found something or he will be spawned on the map for the first time, the magnifier is visually ticked to him or the element he found.
- Camera rotation speed adjusted. Should be the same on the worldmap and the citymap.
- If you hold the CTRL (control) key (left or right) and drag the camera with the right mouse button, the buildings stay on the cursor.
- Added hover text info on market/forum buildings.
- Burning house smoke is softer.
https://discord.com/channels/795928814180892673/1261705970292101221 - Unable to rebuild the bridge Arch: fixed.
https://discord.com/channels/795928814180892673/1261700299475652629 - If you open a house/building menu by a right click you can hide the menu with the escape key.
- Regional merchants and random carts don’t appear: fixed
https://discord.com/channels/795928814180892673/1261680639762104373
0.02.22
- The torch in the upper right menu (city) is activated. You can start burn down some buildings.
- Camera control speed adjusted. Some demo-testers mentioned it was too fast on the world map and too fast in the photo mode.
- New upgrade possibilities for engineer buildings:
- -10% wood usage for clay oven
- +20% capacity for graveyards
- +15% food production on backyard(gap filler) fields
- +15% Marble production on Marble factory
- +20% Ore wash production
- +15% Harbor capacity
- +20% Fish production